Quote Originally Posted by Crushnight View Post
Dusk Vigil ilv requirement 110 (you get given plenty of poetics up to this point and ilv115 armor in msq no new person will be massively undergeared)

Solm Al ilv requirement 115 (again plenty of gear up to here and stuff not too hard hitting)

The Aery ilv requirement 125 ( stuff starts hitting harder you need to start having better gear)

The Vault ilv requirement 135 (Mandatory to have some HW gear at this point no ifs or buts not everyone can be fine in ilv 130 the defense increase will help healers)

Great Gubal Library ilv requirement 140 (you get plenty of gear by now and alot in HW gear is easy by this point)

Sirensong Sea ilv requirement 245 (same deal as Dusk Vigil plenty of poetics and msq gives 255 gear)

ShiSui of the Violet Tides ilv requirement 255( faster jump because SB ups defense much faster than HW does so gear gets more important faster)

Bardem's mettle ilv requirement 270 (you can do 3 dungeons in full upgraded HW gear this is where you start pushing that gear's defense stats)

Doma Castle ilv requirement 275 (Mandatory SB gear by this point you really start to feel it here)

Castrum Abania ilv requirement 280 (Get out that HW gear already at this point)

Now these ilv requirement are unlikely to affect any new player going through story it will affect alt job leveling forcing players to get gear to enter so long as there are other ways to level i think having these requirements would alliviate some of horror df stories of gubal gear in Sirensong or better yet ironworks in abania, yes gear is ultimately down to the individual player but SE can and should enforce some ilv requirement to stuff they tune things to, stuff in Doma castle is not going to hit you to the same level of as Stone Vigil yet both can be entered with ilv 35 gear.
Except Abania already synchs your i level.