The guaranteed drop will eventually give you everything except for weapon if you keep running the same dungeon and keep every gear it gives you. So if you really have bad luck, running each dungeon 10 times at most will guarantee to give you everything, again, except for weapon.
And bout 2 levels. You could literally level doing nothing but dungeons. I did it on my DRK and PLD.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Bringing this back because we do really need it, ironworks gear should not be allowed to be worn in Norvenalt dungeons
Guy butt is best butt <3
I had a problem late in Heavensward. I was leveling a DRK, using the Leveling Roulette. It placed me in The Aery when my gear was Ironworks (ilvl 120). While I was high enough level to do that dungeon, I was not prepared gearwise. It should never have placed me within that dungeon. They should consider a ilvl restriction, or a ilvl sync so that this problem doesn't happen.
How often does this actually happen though honestly? Ive seen people like that maybe a handful of times in my year plus of playing
Except Abania already synchs your i level.Dusk Vigil ilv requirement 110 (you get given plenty of poetics up to this point and ilv115 armor in msq no new person will be massively undergeared)
Solm Al ilv requirement 115 (again plenty of gear up to here and stuff not too hard hitting)
The Aery ilv requirement 125 ( stuff starts hitting harder you need to start having better gear)
The Vault ilv requirement 135 (Mandatory to have some HW gear at this point no ifs or buts not everyone can be fine in ilv 130 the defense increase will help healers)
Great Gubal Library ilv requirement 140 (you get plenty of gear by now and alot in HW gear is easy by this point)
Sirensong Sea ilv requirement 245 (same deal as Dusk Vigil plenty of poetics and msq gives 255 gear)
ShiSui of the Violet Tides ilv requirement 255( faster jump because SB ups defense much faster than HW does so gear gets more important faster)
Bardem's mettle ilv requirement 270 (you can do 3 dungeons in full upgraded HW gear this is where you start pushing that gear's defense stats)
Doma Castle ilv requirement 275 (Mandatory SB gear by this point you really start to feel it here)
Castrum Abania ilv requirement 280 (Get out that HW gear already at this point)
Now these ilv requirement are unlikely to affect any new player going through story it will affect alt job leveling forcing players to get gear to enter so long as there are other ways to level i think having these requirements would alliviate some of horror df stories of gubal gear in Sirensong or better yet ironworks in abania, yes gear is ultimately down to the individual player but SE can and should enforce some ilv requirement to stuff they tune things to, stuff in Doma castle is not going to hit you to the same level of as Stone Vigil yet both can be entered with ilv 35 gear.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
And anecdotally I've seen it often enough that it should warrant every single dungeon having an ilvl requirement or even better a certain main stat requirement.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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