Also, put guaranteed loot in all dgns part of the leveling roulette and make sure weapon is priority loot #1, followed by left side equips, then left.




Also, put guaranteed loot in all dgns part of the leveling roulette and make sure weapon is priority loot #1, followed by left side equips, then left.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Agreed. Taking my alt through SB right now. Not a single tank drop in the 61, 63 or 65 dungeons and the guaranteed piece at the end was always jewelry.
The guaranteed drop will eventually give you everything except for weapon if you keep running the same dungeon and keep every gear it gives you. So if you really have bad luck, running each dungeon 10 times at most will guarantee to give you everything, again, except for weapon.




And bout 2 levels. You could literally level doing nothing but dungeons. I did it on my DRK and PLD.The guaranteed drop will eventually give you everything except for weapon if you keep running the same dungeon and keep every gear it gives you. So if you really have bad luck, running each dungeon 10 times at most will guarantee to give you everything, again, except for weapon.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Bringing this back because we do really need it, ironworks gear should not be allowed to be worn in Norvenalt dungeons
Guy butt is best butt <3

I did not read 12 pages, because 3-4 were enough to disappoint me.
Do you realize there will not be a dungeon more difficult than Sastasha-Copperbell mines if SE adds a ilevel requirement?
Why would do dungeons more difficult?
I wear an average ilevel 20 gear (the one from the novice trial) -> I'm sure to do an easy and fast instance.
On the other hand you guys are COMPLETELY missing the duty roulette reason to exist: SE uses this feature for helping new players in the levelling process (and give us a bait as EXP), thus the priority is "fill a party as soon as possibile": --> this SHOULD be clear to everyone observing the moogle event:
-- no one was doing roulette anymore
---> "HEY let's do an earring and place it behind an huge dungeon farm. This way the new players could do a party and the veterans could have a reason to hate Syrcus Tower"
Let's return on topic.
What you are pointing is a problem, but an ilevel restriction is NOT a solution.
SE could use the so-called heirlooms, a full set of equip working exactly like the aetherite earring from ShB preorder.
We finish MSQ, Rowena sell us the set for tomestone-of-something and this equipment synch with our level.
This solution solve a lot of problems:
- have the appropriate item for your level (how many times I soloed a dungeon for "that weapon" or "that piece of armor" and after 10+ runs I gave up)
- don't need to buy/find/change an item every 2-3 levels
- less armory space (it's good for the BLM level 36 and for the RDM level 53)
- don't need materia (no reason to add customization)
Sure, crafters will not sell levelling equip anymore, but you know? the players you are talking about do not buy that equip anyway (1m Gils for 2 levels? bah!) thus it's not a real loss.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
Erm if you think having someone severely under geared is a good reason for making a dungeon more difficult than it needs to be well more power to you but i think that is not a good reason at all.I did not read 12 pages, because 3-4 were enough to disappoint me.
Do you realize there will not be a dungeon more difficult than Sastasha-Copperbell mines if SE adds a ilevel requirement?
Why would do dungeons more difficult?
I wear an average ilevel 20 gear (the one from the novice trial) -> I'm sure to do an easy and fast instance.
On the other hand you guys are COMPLETELY missing the duty roulette reason to exist: SE uses this feature for helping new players in the levelling process (and give us a bait as EXP), thus the priority is "fill a party as soon as possibile": --> this SHOULD be clear to everyone observing the moogle event:
-- no one was doing roulette anymore
---> "HEY let's do an earring and place it behind an huge dungeon farm. This way the new players could do a party and the veterans could have a reason to hate Syrcus Tower"
Let's return on topic.
What you are pointing is a problem, but an ilevel restriction is NOT a solution.
SE could use the so-called heirlooms, a full set of equip working exactly like the aetherite earring from ShB preorder.
We finish MSQ, Rowena sell us the set for tomestone-of-something and this equipment synch with our level.
This solution solve a lot of problems:
- have the appropriate item for your level (how many times I soloed a dungeon for "that weapon" or "that piece of armor" and after 10+ runs I gave up)
- don't need to buy/find/change an item every 2-3 levels
- less armory space (it's good for the BLM level 36 and for the RDM level 53)
- don't need materia (no reason to add customization)
Sure, crafters will not sell levelling equip anymore, but you know? the players you are talking about do not buy that equip anyway (1m Gils for 2 levels? bah!) thus it's not a real loss.
Wear that gear in Castrum Abania no friends just plop into duty finder and see how it goes because you can and it is not good that you can, spoiler it won't be easy or fast.
The leveling roulette is not an excuse to be wearing gear massively inappropriate for your level, if you think ilv 120 gear should be wearable in level 71+ dungeons due to it being in the leveling roulette, hahahahahahahaha no
That actually could solve the issue of having inappropriate gear, unfortunately when Yoshi P announced the earring he said he was hesitant on adding more stuff like it due to invalidating all other gear the developers have worked on over the years, ilv requirement doesn't have this issue it is probably the easiest thing to implement as well. Now i know people get concerned about new players coming in but i do want to restress these ilv requirements most people are asking for is reasonable and would not catch any new player who picks up their job appropriate gear from the MSQ quests, that is the standard i think SE should design them around because that is what they expect you to have, its the reason why Bardum's Mettle hits harder the lv64 gear offers decent defense boosts so the game for lv 65 dungeon thinks you have it.
Guy butt is best butt <3
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