Quote Originally Posted by Mikey_R View Post
Adding in a min ilevel for levelling dungeons is a good start, but I would also advocate for a minimum weapon ilevel needed for content as well. Since this is your main source of damage/healing, it is probably the most important piece that needs to be kept up to date.
I agree. A friend of mine had a tank in Xelphatol that had a level 58 weapon, and the healer in there actually defended him because “the dungeon let him in” and “tank DPS doesn’t matter”. The DPS, however, showed that having a decent weapon clearly does matter, as both were ripping off of the tank with the level 58 weapon WHILE the tank was in their tank stance AND with both DPS actively rotating Diversion (and Lucid, since one was a RDM).

When they kicked him, I offered to fill in at the behest of my friend, and the healer subsequently argued with me about how “weapons on tanks don’t matter” and “level 58 in a 60 dungeon isn’t that big of a deal”. Except when you see that the weapon was an ilvl 145 weapon in a dungeon that syncs to about ilvl 270, and you actually compare the differences between the 58 weapon and a level 260/270 weapon with regards to weapon damage and mainstat.

I don’t think people understand how the damage you deal as a tank also directly affects the enmity you accumulate. If you have high damage, you’ll generate more enmity; if you have crap damage, your enmity is going to be crap. It’s the same for healers: a shoddy weapon is going to give you shoddy heals; a stronger weapon gives you stronger heals. Honestly, though... the game should teach these sort of basic concepts.