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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Adding in a min ilevel for levelling dungeons is a good start, but I would also advocate for a minimum weapon ilevel needed for content as well. Since this is your main source of damage/healing, it is probably the most important piece that needs to be kept up to date.

    It was just the other week I ended up in an expert roulette with a DPS in at least i390, but their weapon was only the i290 antiquated weapon and this was Ghimlyt Dark. Infact, you might be surprised how high your ilevel can be in full i390 and a level 1 weapon (my quick maths indicates about i330) which in theory can get you into plenty of endgame dungeons. Of course, this is an extreme example, but it still highlights potential problems (for the record, an i290 weapon hits about i350 as an average). My personal gauge for an appropriate weapon is it has to be at the minimum ilevel for the content otherwise it is inadequate, you could get away with a bit lower in most content however.

    Priority should be a minimum ilevel for all dungeons and trials though, which should be the first step into trying to make levelling dungeons not as much a roulette on whether your team makes are up to the task or not.
    (3)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Mikey_R View Post
    Adding in a min ilevel for levelling dungeons is a good start, but I would also advocate for a minimum weapon ilevel needed for content as well. Since this is your main source of damage/healing, it is probably the most important piece that needs to be kept up to date.
    I agree. A friend of mine had a tank in Xelphatol that had a level 58 weapon, and the healer in there actually defended him because “the dungeon let him in” and “tank DPS doesn’t matter”. The DPS, however, showed that having a decent weapon clearly does matter, as both were ripping off of the tank with the level 58 weapon WHILE the tank was in their tank stance AND with both DPS actively rotating Diversion (and Lucid, since one was a RDM).

    When they kicked him, I offered to fill in at the behest of my friend, and the healer subsequently argued with me about how “weapons on tanks don’t matter” and “level 58 in a 60 dungeon isn’t that big of a deal”. Except when you see that the weapon was an ilvl 145 weapon in a dungeon that syncs to about ilvl 270, and you actually compare the differences between the 58 weapon and a level 260/270 weapon with regards to weapon damage and mainstat.

    I don’t think people understand how the damage you deal as a tank also directly affects the enmity you accumulate. If you have high damage, you’ll generate more enmity; if you have crap damage, your enmity is going to be crap. It’s the same for healers: a shoddy weapon is going to give you shoddy heals; a stronger weapon gives you stronger heals. Honestly, though... the game should teach these sort of basic concepts.
    (2)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055