I don't necessarily disagree with the request, but the leveling dungeons are part of the MSQ, and so for new players to be suddenly told, "You need to go farm old dungeons and / or purchase vendor or play gear to meet the ilevel requirements of the new leveling dungeons," is off-putting, to say the least.

You know what's even more offputting? Getting to the climactic end of 3.3, being placed in that special "room" with the duty entrance in it, about to face off against the big evil dragon... only to be told you don't have the ilvl to actually enter the fight, so you presumably have to tell Nidhogg "you know what, hold on a moment; I'll be right back"


THAT is hardcore immersion breaking, but the game does nothing to stop it from happening. They could have put the ilvl check at the very start of the quest to keep you from flagging it if you were too low, but nope.


So you really can't use pace-breaking as an excuse for not putting ilvl reqs on leveling dungeons. It's already in the game, and implemented far more poorly at that.