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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eli85 View Post
    If you look at BLM in particular, and you start in Umbral Ice (which you will for every single raid encounter), the most popular guide even says, point blank, that you do not need to use Diversion. So are the BLM theorycrafters also ignorant? Please.
    You realize other jobs can ramp up a LOT faster than BLM right (i.e. RDM)? That's what diversion is for.

    You realize that Diversion protects against early crits in DPS rotations right? Early in the fight when tanks are attempting to establish aggro are the most crucial times in the fight.

    There is honestly zero reason to not use Diversion on the pull other than laziness or worse ineptitude.

    Quote Originally Posted by HyoMinPark View Post
    You are absolutely ignorant of how important Diversion is; that's why people are treating you as such. Your posts sound exactly like something someone who has never played DPS or tanks at a high skill level would say.

    EDIT: Yep. Doesn't even have tanks unlocked, save for DRK - which is level 30. But you obviously know what you're talking about when it comes to tank aggro, tank play, and Diversion. Give me a break. Play a tank at level 70 against a good DPS that refuses to quell their aggro, and then come back to me about how Diversion is a crutch.
    Troll is troll. I should probably stop feeding them.

    Quote Originally Posted by Reinha View Post
    Leveling dungeons should have a gear requirement 15 item levels below the gear they drop. This would bring them into line with level 50, 60 and 70 dungeons.

    For Stormblood this would mean
    -245 Sirensong
    -255 Shisui
    -261 Bardam
    -267 Doma
    -273 Castrum

    And lastly Ala Mhigo requires item level 280 which is a steady increase to the previous gear requirements.
    100% agree, it wouldn't be too hard to extrapolate this to other dungeons as well. The 15 ilvl threshold seem reasonable.
    (10)
    Last edited by Deceptus; 03-23-2019 at 12:43 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]