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  1. #101
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kalise View Post
    Advocating for inoptimal play is a terrible suggestion.
    I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
    (0)

  2. #102
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kalise View Post
    Or the DPS could, you know- not gain aggro.

    Same logic.

    Optimal play is everyone pushing out maximum DPS. This includes the Tanks.

    As such, for Tanks to push out optimal DPS, they have to minimize Enmity gain, because enmity gain tools are net DPS losses in most cases.

    Thus, the use of enmity reduction tools from DPS and Healers becomes very important. As this facilitates the Tank to need to produce less Enmity and thus focus more on DPS.

    Advocating for inoptimal play is a terrible suggestion.
    That is hard when the tank is ilvl 7 still and not rolling on the gear drops in the dungeon. I've had that twice this past week, one didn't even use flash to get any aggro and the other left the dungeon before even opening the final chest. This was in low level dungeons where I as healer had more HP than the tank, one where due to that I even tanked the bosses.

    Even a minimum ilvl in Stasha would help when as a sch you need to spam physick as eos can't keep up in healing and eos is at 1/3rd health due to grabbing aggro.
    (3)

  3. #103
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gula View Post
    As a controller player, it's easier (for me) to ignore it. Yes I can press R1 to swap my hotbars or select a specific one, but it's not a comfortable thing for me to do. Hoping we get a reduced skill bloat so I can fit that Diversion in somewhere.
    Use diversion. You are making your teammates life harder for your QoL!
    Quote Originally Posted by Eli85 View Post
    This sub-discussion of Diversion is silly. It really isn't an essential action at all. For if a DPS feels compelled to use it, it is almost always because they are playing with a subpar tanks. When tanks are playing properly, Diversion is completely unneeded.
    Please stop talking if you don't have any idea what you are talking about. A dps needs diversion in order to dps properly without making the tanks life miserable, yes physical ranged classes should have that too. A tank that plays properly will drop tankstance and you will draw aggro and thats not because you are pumping out the big dick dps but because you play wrong. How ignorant can a person be to make things harder for others just because this person can't be bothered to hit 1 single button? If i would be your tank i would shirk you every time until you learn how to use diversion and lucid dreaming properly.

    Emnity controll is a team effort and not only the tanks job. SE should really start to teach that to players...
    (9)
    Last edited by Ilan; 03-22-2019 at 04:31 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #104
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    I honestly don't understand why there isn't SOME ilvl requirements in dungeons. I'm not even asking for strict ilvls here just some. I should not have to heal the Vault when the tank has ilvl 115. If the ilvl was even 125 or 130 for both the Vault the Grubal Library that would work wonders over the monsters I've seen.

    Has there ever been an official why as to why we don't have this? We have been asking for ages and its sorta common sense to alleviate this type of pain from the community.
    (5)

  5. #105
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Gula View Post
    I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
    No, but bad habits carry over into the content where it would most definitely matter. Use your toolkit. Everyone else is expected to. ‘Controller space’ or ‘This is easy content eks dee’ is an inadequate excuse to not use your kit. Take it from a BRD main who would love to have her Quelling Strikes back...
    (10)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #106
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yshal View Post
    I feel like it wouldn't be such a large issue if people didn't expect tanks to always mass pull.
    That's pretty much the problem you and people who liked your comment don't understand.
    We're talking about people who can't even handle small pulls, precisely some healers or tanks because since there's no ilvl requirement, some have a so low one that the wipefest happen anyway.
    I didn't even mention people dying from undodgable aoe from bosses. And this is when mecanics are done correctly.

    It shouldn't be possible for them to queue for the duty with these low gear.
    (9)

  7. #107
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    When you can't even cast one Cure II or Regen and have every mobs on you, even by Lucid dreaming but you are forced to heal yourself like crazy or you'll die anyway and you'll have aggro whatever you do as a healer because tanks gears are so low it'll be impossible for him to keep mobs on him, yes there's a tiny prob.
    (6)

  8. #108
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gula View Post
    I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
    Excuse me ma'am, but I play the class that has the longest opener and guess what half of my skills, including diversion, are not chotbar 1 and I STILL use diversion. Its not that hard and I use a controller as well. It is not even uncomfortable to do what you suggested and that is why people are at you. And this excuse that that dungeons are not that hard? Have you ever healed castrum before? No seriously have you? Or hell, how about the Burn when it was new? Because I can tell you right now if a tank pulls two mobs and some dipshit dps pulls a mob off the tank they aren't just getting itty bitty hurt. You're health is getting mowed down just as hard as the tank with the multiple mobs. You're mentality is wrong.
    (11)

  9. #109
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Anselmet View Post
    Excuse me ma'am, but I play the class that has the longest opener and guess what half of my skills, including diversion, are not chotbar 1 and I STILL use diversion. Its not that hard and I use a controller as well. It is not even uncomfortable to do what you suggested and that is why people are at you. And this excuse that that dungeons are not that hard? Have you ever healed castrum before? No seriously have you? Or hell, how about the Burn when it was new? Because I can tell you right now if a tank pulls two mobs and some dipshit dps pulls a mob off the tank they aren't just getting itty bitty hurt. You're health is getting mowed down just as hard as the tank with the multiple mobs. You're mentality is wrong.
    Calm down. Text doesn't carry tone too well but you seem awfully worked up. My mentality isn't wrong, because it works and it will continue to work. I'm sorry that me not using 1 button upsets you. But hey, my gear is fine.
    (1)

  10. #110
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gula View Post
    I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
    Doesn't matter if it's difficult or not you should get into the habits of using your full toolkit if you have it why not use it? It's not gonna hurt your DPS or anything and if the tank is bad guess what? Threat is smoothed out and distributed easier than someone lolbursting and the tank losing threat it's not that hard to understand. I was in a dungeon where the tank would swap out to DPS which is great, both me and the DPS pop Diversion so that he can go ham and Fel Cleave, now I was a RDM other DPS was BRD if we didn't do that then we're not doing our jobs DPS which means the tank has to work harder for threat which is a DPS loss.

    And this is the cost of 1 button, 1 measly CD that you have to press and never have to worry about it again this isn't "Savage/Ultimate" levels of play this is literally understanding that "hey we can do more DPS if we use Diversion because we can all DPS!, so I don't agree with your PoV.
    (8)

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