

Or the DPS could, you know- not gain aggro.
Same logic.
Optimal play is everyone pushing out maximum DPS. This includes the Tanks.
As such, for Tanks to push out optimal DPS, they have to minimize Enmity gain, because enmity gain tools are net DPS losses in most cases.
Thus, the use of enmity reduction tools from DPS and Healers becomes very important. As this facilitates the Tank to need to produce less Enmity and thus focus more on DPS.
Advocating for inoptimal play is a terrible suggestion.
I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.





No, but bad habits carry over into the content where it would most definitely matter. Use your toolkit. Everyone else is expected to. ‘Controller space’ or ‘This is easy content eks dee’ is an inadequate excuse to not use your kit. Take it from a BRD main who would love to have her Quelling Strikes back...I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
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Excuse me ma'am, but I play the class that has the longest opener and guess what half of my skills, including diversion, are not chotbar 1 and I STILL use diversion. Its not that hard and I use a controller as well. It is not even uncomfortable to do what you suggested and that is why people are at you. And this excuse that that dungeons are not that hard? Have you ever healed castrum before? No seriously have you? Or hell, how about the Burn when it was new? Because I can tell you right now if a tank pulls two mobs and some dipshit dps pulls a mob off the tank they aren't just getting itty bitty hurt. You're health is getting mowed down just as hard as the tank with the multiple mobs. You're mentality is wrong.I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
Calm down. Text doesn't carry tone too well but you seem awfully worked up. My mentality isn't wrong, because it works and it will continue to work. I'm sorry that me not using 1 button upsets you. But hey, my gear is fine.Excuse me ma'am, but I play the class that has the longest opener and guess what half of my skills, including diversion, are not chotbar 1 and I STILL use diversion. Its not that hard and I use a controller as well. It is not even uncomfortable to do what you suggested and that is why people are at you. And this excuse that that dungeons are not that hard? Have you ever healed castrum before? No seriously have you? Or hell, how about the Burn when it was new? Because I can tell you right now if a tank pulls two mobs and some dipshit dps pulls a mob off the tank they aren't just getting itty bitty hurt. You're health is getting mowed down just as hard as the tank with the multiple mobs. You're mentality is wrong.
Worked up? No. Making fun of how you really don't know what you're talking about? Yes. And I was not talking about gear, mate. You, a monk, will cause grief for the healer in pulls because you do not have the health nor the defense of a tank and one monster can/will hurt you enough that they will have to stop focusing on the tank (who is number priority here) to heal you. And you complain that switching hotbars is too tough, try micro managing a tank that is taking massive damage and dumb dps that won't use one cd to help the party 'bc its too hard'. If you still think that attitude is okay then I have no words for you. That is selfishness at its finest. It's one button. Map it out and push it.
Your mentality is very wrong. You make your party members work harder because you are lazy af. I honestly hope that tanks will call you out or shirk you until you stop making their lifes miserable just because you can't be bothered to press one damn button.
Doesn't matter if it's difficult or not you should get into the habits of using your full toolkit if you have it why not use it? It's not gonna hurt your DPS or anything and if the tank is bad guess what? Threat is smoothed out and distributed easier than someone lolbursting and the tank losing threat it's not that hard to understand. I was in a dungeon where the tank would swap out to DPS which is great, both me and the DPS pop Diversion so that he can go ham and Fel Cleave, now I was a RDM other DPS was BRD if we didn't do that then we're not doing our jobs DPS which means the tank has to work harder for threat which is a DPS loss.I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
And this is the cost of 1 button, 1 measly CD that you have to press and never have to worry about it again this isn't "Savage/Ultimate" levels of play this is literally understanding that "hey we can do more DPS if we use Diversion because we can all DPS!, so I don't agree with your PoV.


Well, the fact remains, that this is a thread a bout minimum item level requirements.I think I made it clear it's what I do, not what people should do. If not, whoops. People seem to be highly over hyping the difficulty of a dungeon. 1 loss of aggro does not end a run. Bloodbath for melee makes sure of it as long as it's not 3-4 mobs chomping at them, which is very unlikely.
Where people are trying to advocate for the adding of minimum item level requirements for leveling dungeons to help ensure that their parties aren't bad.
Coming in and saying "Yeah, I just make things harder for Tanks and Healers because I can't be bothered to use a single button that is oGCD and generally just needs to be pressed once at the start of a fight" is generally not going to go down well.
Since, a side tangent for this thread has been about teaching people how to play their job. This includes, DPS and Healers using their enmity reductions. Since not doing so, causes DPS losses (From the tank having to stay in Defensive Stance and use Enmity combos to even healers having to spot heal the dumb DPS that keeps ripping aggro because they're doing stupid burst on the wrong target(s) before the Tank has set up a comfortable Enmity cushion) and is akin to having a DPS enter a duty while undergeared, where they become a liability and worth less DPS than they would had they been adequately prepared for the content.
Honestly, the game really could do with focusing more on getting people to actually learn to play. Learning to gear up, even while leveling. Learning how to play their class. Learning to use things like Diversion to enable other roles to be able to play properly.
Maybe you can argue "Hurr durr, it's only Sastasha no-one cares" or something, but in reality, it's a mind set thing. If people don't learn what to do while leveling up, what happens when they then have to participate in the actually challenging high level content? Places like The Burn and Ghimlyt Dark are examples of dungeons that were fairly challenging on release and are required for MSQ progression (So can't be hand waved off as "Optional Content" designed for more hardcore players like Savage Raids)
If people go through levels 1-79 not caring about playing properly or having gear, then it affects level 80 content because these people who never learned to play or gear up end up in the more meaningful content still unable to play. To say nothing about how it also requires duties to be designed to be absolutely faceroll so you have new Dungeons with difficulty lower than Sastasha (Which is actually the case in some dungeons given that Sastasha has artifiicial difficulty of few jobs having AoE's at that level so mass pulls are more dangerous)
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