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  1. #1
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Leveling dungeons are generally harder because you don't have access to all of your kit and you aren't able to be 40-50 ilvls above the minimum. Which makes it even more confusing why they don't. The reason as stated by the devs is that they don't want to 'hinder story progression', but that argument sort of gets thrown out of the window when the last dungeon/trial in both of the expansions' original main story have min ilvl requirements.

    Quote Originally Posted by InkstainedGwyn View Post
    Unfortunately, you'll still get folks who pull stupid stunts to get around it - I remember running Hullbreaker Hard once with a bard who was in i160 gear. When I asked how they even got in, they lol'd and said they'd used their tank's Alex jewelry to get in, then swapped back to bard jewelry. I wish I'd been more prone to vote kicking at the time, because they proceeded to die to every single AOE, and then constantly snark when the first thing I didn't do was raise them.

    I wish I knew how to get around that sort of crap.
    The solutions I can think of for this for this would be if they retroactively change all accessories to have the same role restrictions as lvl61+ accessories do, or make it so that you cant equip an item in instance if it makes your avg ilvl go below that instance's minimum ilvl requirement.
    (3)
    Last edited by MrThinker; 03-21-2019 at 03:31 PM. Reason: More text, Grammar