I think asking, from a given point onward, to have the job crystal equipped on duties, is not a bad thing and helps players understand there is a job after level 30.
I think asking, from a given point onward, to have the job crystal equipped on duties, is not a bad thing and helps players understand there is a job after level 30.
Royal Menagerie actually does have a min ilvl requirement, and it's set at i280, so the tank met the minimum requirements; this sounds more like Shinryu being harder than a lot of people expect (especially for newcomers) and some tank incompetence rather than gear issues. The other story trials (Pool of Tribute, Emanation, etc.) should definitely have min ilvl requirements, though. And the rest of your points are spot on.I had a tank in the Royal Menagerie with i280 gear and maybe a couple i300. The other tank didn't want to tank. As an AST, I basically tanked Shinryu more than both of them together. So please, SE, add a minimal ilvl requirement, because it is not only stressful as hell to heal these people, but the dungeons are run at snail pace, which usually I wouldn't completely mind, but being so undergeared simply denotes laziness.
Aaaaand just after reading this i got an MCH in Mhach with an lv 30 weapon. Yes, the very first one youll get from unlocking the job...
Honestly, we need ilvl locks on dungeons and EVERYTHING, job quests should be a must and they even should require you a to have a certain min ilvl... >_>
You're absolutely right! I forgot that Shinryu does have the requirement, being a level 70 trial.
The unfortunate thing was that the tank probably BARELY reached it and the i280 gear made him horribly squishy and aggro-less most of the time ; ;
You didn't have it or you didn't notice it because you didn't pay attention to whats happening? Doesn't matter which one of these two its beneficial for everyone, even for the people that never noticed...erm experienced it.Is this really a problem people have? I've run several thousand dungeons and have yet to experience this.
The only problem I see are players not playing their class correctly. Once dungeon run I had a paladin run with Sword Oath and COULD NOT keep threat. I and others asked over and over for them to change to Shield Oath but they completely ignored us. Yes I even used the auto translate but their game was already set to English only language. We ended up having to kick him. THIS is the bigger problem, lazy or uninformed players not knowing how to play their class, or just trolling.
Lazy and uninformed players are the same people that go into 60+ dungeons with unfitting gear because they are to lazy to upgrade their gear or don't know what gear is for.
Just vote kick the people out and be done with it.
Also, I think the people who say 'quests throw gear at you' are short-sighted and missing the point. It's not newbies who go in under-geared. It's the vets who are leveling up a side-job and can't be bothered to keep their gear maintained beyond lvl 50. They know better, but don't care, because there's no consequences to it. So fix that. Vote kick those people out immediately, and replace them with a better player.
Mostly true, but there are some new players that consistently forget to hit the 'recommended gear' button.
OR make it so that such situations are impossible in the first place by adding min ilvl requirements.So fix that. Vote kick those people out immediately, and replace them with a better player.
Why this isn't a thing confounds me. Sorry if anyone has already brought up this suggestion, but ilv requirement for leveling dungeons should be at least several ilevels below the gear that the dungeon drops. What makes these dungeons so much different from the ones that do have a requirement?
100% this. I don't care if it's not newbies, and it's vets that "don't want to be arsed". That makes it even worse, and in that case, I absolutely want this to be implemented somehow.
I know folks argue "but the roulettes" - then they need to rework the roulettes so that if you're not geared at the appropriate ilvl for the max dungeon you can get, you can't queue.
Unfortunately, you'll still get folks who pull stupid stunts to get around it - I remember running Hullbreaker Hard once with a bard who was in i160 gear. When I asked how they even got in, they lol'd and said they'd used their tank's Alex jewelry to get in, then swapped back to bard jewelry. I wish I'd been more prone to vote kicking at the time, because they proceeded to die to every single AOE, and then constantly snark when the first thing I didn't do was raise them.
I wish I knew how to get around that sort of crap.
Leveling dungeons are generally harder because you don't have access to all of your kit and you aren't able to be 40-50 ilvls above the minimum. Which makes it even more confusing why they don't. The reason as stated by the devs is that they don't want to 'hinder story progression', but that argument sort of gets thrown out of the window when the last dungeon/trial in both of the expansions' original main story have min ilvl requirements.
The solutions I can think of for this for this would be if they retroactively change all accessories to have the same role restrictions as lvl61+ accessories do, or make it so that you cant equip an item in instance if it makes your avg ilvl go below that instance's minimum ilvl requirement.Unfortunately, you'll still get folks who pull stupid stunts to get around it - I remember running Hullbreaker Hard once with a bard who was in i160 gear. When I asked how they even got in, they lol'd and said they'd used their tank's Alex jewelry to get in, then swapped back to bard jewelry. I wish I'd been more prone to vote kicking at the time, because they proceeded to die to every single AOE, and then constantly snark when the first thing I didn't do was raise them.
I wish I knew how to get around that sort of crap.
Last edited by MrThinker; 03-21-2019 at 03:31 PM. Reason: More text, Grammar
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