Quote Originally Posted by Eli85 View Post
Baelsar's Wall, while it is part of the MSQ, is not a leveling dungeon. It is an end game dungeon. Those two kinds of dungeons are on very different progression paths, and accordingly, appeal to very different kinds of players. Baelsar's Wall follows a linear gear progression, while leveling dungeons do not. As a player, if you decide to play the end game of an MMO, you know what you're signing up for: a gear treadmill. Now the leveling dungeons do appeal to people who just want to experience the new expansion's story, and that's why requirements are absent.
Let me rephrase what others have already said in an orderly fashion (with a little overlap here and there):

1. Baelsar's Wall (a HW endgame mandatory dungeon) has an item level requirement of 235.
2. Baelsar's Wall must be cleared to eventually reach Sirensong Sea (a SB leveling dungeon).
3. Sirensong Sea has no item level requirement. So if a person felt like it, he/she can enter the dungeon with only a level 1 weapon and no other gear equipped (and obviously get knocked out in one hit).

If you don't take the initiative to gear yourself up with tome gear, vendor gear, HQ quest gear, and/or gear you automatically earn in a leveling dungeon, that is on you. The devs and the game can only hold your hand for so long. Before long, your teammates will be upset at you for not reasonably contributing to the party.