Quote Originally Posted by Eli85 View Post
I feel like there is a big point several of you are missing. I am not talking about end-game MSQ dungeons (like the oft referenced Baelsar's Wall), but leveling dungeons. They are two very, very different animals. Citing Baelsar's Wall ilevel gate doesn't disprove anything that I have said, as the players who are off-put from ilevel gates, do not get there until just before the next expansion launches.
Yeah, the “end-game” dungeons are an absolute joke in terms of the amount of outgoing damage they offer—leveling dungeons have far stricter syncs, and, because of that, hit much harder. Especially on someone who is undergeared. All the more reason to have item level requirements on them, honestly.

Your “reason” for no requirements is “they don’t want to gate players out of the story”—but the story already gates players. That’s what people are trying to tell you, and I think you’re missing that. It doesn’t matter that the gating is at the different level caps for an expansion; it’s still there, and you cannot progress without meeting it. The only way to skip it is to shell out cash for a story skip, but that doesn’t work for current expansions—otherwise, you have to meet the requirements.

Considering how easy it is to acquire decent gear in this game, the restrictions should be on more than just “expert” dungeons. Otherwise, you end up with tanks in Sirensong Sea in i200 Antiquated gear, accessories from ARR, or—even better—an Augmented Ironworks weapon in Sirensong.