Quote Originally Posted by Eli85 View Post
I don't necessarily disagree with the request, but the leveling dungeons are part of the MSQ, and so for new players to be suddenly told, "You need to go farm old dungeons and / or purchase vendor or play gear to meet the ilevel requirements of the new leveling dungeons," is off-putting, to say the least. In fact, this is likely why there are no ilevel requirements as it is, for S-E does not want players to quit the game because they have to do that, when they just want a story experience. What I think is a much more prudent change, is an ilevel upscale, assuming you meet the dungeon's physical level requirement.
The thing is, an ilvl upscale would run counter to every other portion of the game, especially endgame content, where you are gated from entering content until you have a high enough ilvl. Adding an ilvl upscale would encourage the opposite mentality in players, who would just assume further that gear doesn't matter and they don't need to upgrade.

I'm also not convinced by the progression-barring argument, as the MSQ tends to shower you with good HQ gear at appropriate points; new players working through it the first time should have plenty of good gear options available and wouldn't need to run dungeons multiple times to gear up. The main problem comes with people leveling alt classes, who often don't realize that they need to seek out alternative sources of gear and thereby come into content with too-low ilvl gear. Adding a reasonable minimum ilvl that doesn't bar the path would be the best solution.

Edit: MariaArvana's posts also point out issues with that argument; looks like we overlapped on the post timing.