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  1. #1
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Eli85 View Post
    I don't necessarily disagree with the request, but the leveling dungeons are part of the MSQ, and so for new players to be suddenly told, "You need to go farm old dungeons and / or purchase vendor or play gear to meet the ilevel requirements of the new leveling dungeons," is off-putting, to say the least. In fact, this is likely why there are no ilevel requirements as it is, for S-E does not want players to quit the game because they have to do that, when they just want a story experience. What I think is a much more prudent change, is an ilevel upscale, assuming you meet the dungeon's physical level requirement.
    This idea doesn't hold up as strongly since Baelsar's wall is part of the MSQ as well; and that has an ilvl of 235(?) attached to it thus if they haven't reached that ilvl, they aren't allowed to continue with the MSQ anyway. There's plenty of ilvl barriers throughout the MSQ, they're just always at max lvl of that expansion instead of through it (except the end dungeon & trial of each which do have one.) Considering the SB MSQ also hands out free gear like candy, it'd also be impossible to get gated by any ilvl requirements if someone is actively taking upgrades. The ilvl lock would be more a QoL to make sure people can't bring their alt jobs into these dungeons with whatever gear they hobbled together from the inventories, even if that stuff was lvl 1.
    (13)

  2. #2
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MariaArvana View Post
    Snip.
    Baelsar's Wall, while it is part of the MSQ, is not a leveling dungeon. It is an end game dungeon. Those two kinds of dungeons are on very different progression paths, and accordingly, appeal to very different kinds of players. Baelsar's Wall follows a linear gear progression, while leveling dungeons do not. As a player, if you decide to play the end game of an MMO, you know what you're signing up for: a gear treadmill. Now the leveling dungeons do appeal to people who just want to experience the new expansion's story, and that's why requirements are absent.

    Quote Originally Posted by Seraph522 View Post
    Snip.
    It is problematic to view all game content and systems in an amalgamated whole; for different content does appeal to different players. In this context, there are a sizable number of players who buy the expansion, play to the level cap, then quit. It is these players who will balk at farming and / or buying gear to do a dungeon, and the developers know it. Which is why there are no ilevel requirements for entry. So an upscale, while it may not fit some systems, does alleviate the difficulties with the players who only level to cap once, then quit.

    Quote Originally Posted by Kalise View Post
    Snip.
    I never said it would be out of place, I said it would be off-putting to players who buy the expansion, level to cap, then quit until the next expansion (and, of course, in this game, do all the content they miss a month before the next expansion). All of those players would just quit and never come back when hit with ilevel gates. That's not something S-E wants, so the ilevel gates do not exist for that subset of content.
    (0)
    Last edited by Eli85; 03-20-2019 at 04:13 AM.

  3. #3
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eli85 View Post
    Baelsar's Wall, while it is part of the MSQ, is not a leveling dungeon. It is an end game dungeon. Those two kinds of dungeons are on very different progression paths, and accordingly, appeal to very different kinds of players. Baelsar's Wall follows a linear gear progression, while leveling dungeons do not. As a player, if you decide to play the end game of an MMO, you know what you're signing up for: a gear treadmill. Now the leveling dungeons do appeal to people who just want to experience the new expansion's story, and that's why requirements are absent.
    Let me rephrase what others have already said in an orderly fashion (with a little overlap here and there):

    1. Baelsar's Wall (a HW endgame mandatory dungeon) has an item level requirement of 235.
    2. Baelsar's Wall must be cleared to eventually reach Sirensong Sea (a SB leveling dungeon).
    3. Sirensong Sea has no item level requirement. So if a person felt like it, he/she can enter the dungeon with only a level 1 weapon and no other gear equipped (and obviously get knocked out in one hit).

    If you don't take the initiative to gear yourself up with tome gear, vendor gear, HQ quest gear, and/or gear you automatically earn in a leveling dungeon, that is on you. The devs and the game can only hold your hand for so long. Before long, your teammates will be upset at you for not reasonably contributing to the party.
    (11)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn