Quote Originally Posted by Eli85 View Post
I don't necessarily disagree with the request, but the leveling dungeons are part of the MSQ, and so for new players to be suddenly told, "You need to go farm old dungeons and / or purchase vendor or play gear to meet the ilevel requirements of the new leveling dungeons," is off-putting, to say the least. In fact, this is likely why there are no ilevel requirements as it is, for S-E does not want players to quit the game because they have to do that, when they just want a story experience. What I think is a much more prudent change, is an ilevel upscale, assuming you meet the dungeon's physical level requirement.
This idea doesn't hold up as strongly since Baelsar's wall is part of the MSQ as well; and that has an ilvl of 235(?) attached to it thus if they haven't reached that ilvl, they aren't allowed to continue with the MSQ anyway. There's plenty of ilvl barriers throughout the MSQ, they're just always at max lvl of that expansion instead of through it (except the end dungeon & trial of each which do have one.) Considering the SB MSQ also hands out free gear like candy, it'd also be impossible to get gated by any ilvl requirements if someone is actively taking upgrades. The ilvl lock would be more a QoL to make sure people can't bring their alt jobs into these dungeons with whatever gear they hobbled together from the inventories, even if that stuff was lvl 1.