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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    At the very least, have a minimum ilevel that is equivalent to the vendor bought gear for the level (Rounded down so an odd level dungeon uses the previous level gear as min ilevel. For example Shisui requiring level 62 vendor gear ilevel)

    It's not particularly hard to pick up new gear from a vendor, even if you're leveling a secondary class so aren't getting free HQ gearsets from MSQ.

    Also, remove the unique restriction on dungeon gear. Like, I'd often have better gear using dungeon drops, but if I do that, it locks me out from greed rolls on that item during future runs... Meaning that I'm incentivized to use worse gear that won't conflict with drops >.>

    That and it also makes no sense for unique restrictions on gear anyway (For example, multiple sets with different melds. 2 of the same ring such as Tomestone purchased stuff...)
    (0)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kalise View Post
    Also, remove the unique restriction on dungeon gear. Like, I'd often have better gear using dungeon drops, but if I do that, it locks me out from greed rolls on that item during future runs... Meaning that I'm incentivized to use worse gear that won't conflict with drops >.>
    What? You don't use certain gear in dungeons if that dungeon drops that same piece of gear? I don't understand what you're saying.
    (1)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Raldo View Post
    What? You don't use certain gear in dungeons if that dungeon drops that same piece of gear? I don't understand what you're saying.
    Yeah, I tend to stick with crafted, MSQ provided HQ stuff or at worst vendor gear as opposed to dungeon gear.

    Due to the frequency of how often I will run dungeons and have the same gear drop and then be unable to roll greed on it if I already own it.

    While I have plenty of reasons for wanting more greed rolls, such as to exchange for GC Seals (Which I still have some use for) or Desynthesis.

    Bearing in mind that it's not just having the item equipped, but even just having it in your armory/inventory will lock you out of rolls on it. For... Reasons? I dunno. I don't fully understand the reasoning behind such a feature outside of preventing "Need" rolls on already obtained gear (But as I never use Dungeon gear, I never actually click need on dungeon gear...)
    (0)

  4. #4
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kalise View Post
    At the very least, have a minimum ilevel that is equivalent to the vendor bought gear for the level (Rounded down so an odd level dungeon uses the previous level gear as min ilevel. For example Shisui requiring level 62 vendor gear ilevel)

    It's not particularly hard to pick up new gear from a vendor, even if you're leveling a secondary class so aren't getting free HQ gearsets from MSQ.
    Unless it's HQ, NQ vendor gear is actually weaker than the previous dungeon's gear, so it'd be having the opposite effect; you'd have people growing weaker than if they just kept the previous dungeon's gear. It would also make dungeon gear literally useless outside of the dungeon you get it at and below, since its ilvl would bar it from being used in the next dungeon under your ruleset. (Shisui's 63 gear would be barred from Bardaam's for only being 270 instead of the crafted's 273 for example, despite being way more than adequate for the dungeon.)

    ilvl checks are important, but they don't need to be anywhere near as tight as that.
    (4)

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MariaArvana View Post
    Unless it's HQ, NQ vendor gear is actually weaker than the previous dungeon's gear, so it'd be having the opposite effect; you'd have people growing weaker than if they just kept the previous dungeon's gear.

    ilvl checks are important, but they don't need to be anywhere near as tight as that.
    You can have some lenience such as dropping it down a bit. So that you can use for example Shisui's 270 stuff in Bardaam's in lieu of vendor 273.

    Perhaps you can even dip down further and allow the level 62 ilevel 265 stuff in Bardaam's too.

    Since it's not particularly hard to keep up on gear level requirements.

    Quote Originally Posted by Eli85 View Post
    I don't necessarily disagree with the request, but the leveling dungeons are part of the MSQ, and so for new players to be suddenly told, "You need to go farm old dungeons and / or purchase vendor or play gear to meet the ilevel requirements of the new leveling dungeons," is off-putting, to say the least.
    MSQ already implements ilevel checks for max level content.

    Having it apply to leveling content wouldn't be out of place. Especially not since MSQ literally throws HQ gear at you. Players shouldn't have difficulty meeting ilevel requirements for leveling content.

    To say nothing about you know... Making sure you are actually an effective participant in said leveling content.

    Even more so given that ShB are bringing in the Trusts to allow people to solo the MSQ dungeons, so having some requirement for players to be able to meet some minimum standards for DF play isn't exactly going to be a big issue blocking people from MSQ advancement (Which again, should be gearing them up anyway)

    The fact that they will eventually have to gear up for content beyond X.0 MSQ in a way that isn't "Just buy some stuff from the vendor using Gil" and is instead relating to farming stuff like Centurio seals, Tomestones, dungeon gear, purchasing/making crafted gear, grinding out "Eureka" content or doing previous raids should also be a sign that you should be preparing players for maintaining their gear anyway as they will need to do it for MSQ content outside of the leveling duties.
    (2)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Especially not since MSQ literally throws HQ gear at you.
    Just thought I'd take a moment to point out that, while yes, the MSQ does reward some bits of gear, it fails to reward an entire set. For many pieces, the player would be required to slog through some side quests, hunt down a shop, or farm the previous dungeon. All of which sorta run counter to what the devs seem to want, which is the ability to rush the story without having to detour.

    Personally, I'd suggest nixing all of the gear rewards scattered throughout quests, and simply reward gear coffers at specific intervals. Include all gear necessary to reach a specified ilvl. You'll lose some incentive to do side quests, without them rewarding additional gear, but you'll ensure players are adequately prepared. In fact, maybe you can retain the side quest incentives, by rewarding all HQ items through side quests (assuming there are enough to ensure complete sets... that would potentially require very many side quests) while the provided coffers only supply NQ.
    But, the greater point is, in order to satisfy dev requirements of not slowing down story progression, while satisfying player demands for competent ilvl, I think the best solution is to guarantee a complete set of gear capable of meeting those requirements without being forced into optional content.
    (0)

  7. #7
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hasrat View Post
    Just thought I'd take a moment to point out that, while yes, the MSQ does reward some bits of gear, it fails to reward an entire set. For many pieces, the player would be required to slog through some side quests, hunt down a shop, or farm the previous dungeon. All of which sorta run counter to what the devs seem to want, which is the ability to rush the story without having to detour.

    Personally, I'd suggest nixing all of the gear rewards scattered throughout quests, and simply reward gear coffers at specific intervals. Include all gear necessary to reach a specified ilvl. You'll lose some incentive to do side quests, without them rewarding additional gear, but you'll ensure players are adequately prepared. In fact, maybe you can retain the side quest incentives, by rewarding all HQ items through side quests (assuming there are enough to ensure complete sets... that would potentially require very many side quests) while the provided coffers only supply NQ.
    But, the greater point is, in order to satisfy dev requirements of not slowing down story progression, while satisfying player demands for competent ilvl, I think the best solution is to guarantee a complete set of gear capable of meeting those requirements without being forced into optional content.
    If that was the true reason they contradict that once you hit max level you have to get gear to progress story you can't enter the Burn with your 290 stuff the only lv 70 gear the game gives you (Which is technically side story content despite it being mandatory for full job abilities) you also need a high enough ilv for Ala Mhigo and Royal Menagerie so yes the devs are saying you need gear to finish baseline expansion story as well so why can't leveling dungeons have an ilv requirement too? these requirements do not need to be severe but some manner of poor gear restriction needs to come from SE until they do i blame them and the player for entering these dungeons really undergeared.

    Now your idea has merit but there does need to be a reason to do side quests other than lore a small carrot like belts/accessories aren't bad rewards to give they are useful without being demanding, SB was better paced(Level wise) than HW but you still hit the occasional level block anyway side quests help or rerunning dungeons both reward exp and gear and with the ilv requirements that are appropriate to the dungeon eg by the 4th you want to start having people in that expansion's gear no new person should be getting gear blocked it should only be those leveling alt jobs who at that point should know the importance of gear
    (4)
    Guy butt is best butt <3

  8. #8
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Crushnight View Post
    Now your idea has merit but there does need to be a reason to do side quests other than lore a small carrot
    Given that for the most part, side quests are for alternate classes (Due to MSQ giving your primary job the brunt of the experience they need to level) it's quite possible that they could have sidequests enable you to get additional gear sets.

    So that essentially, while going through a zone, you get access to 1 gear set via MSQ and get the other 6 sets via sidequests. Meaning the only gear you'd have to outsource being job specifics (Weapons).

    Thus making having appropriate gear being pretty simple by having quests provide ample supplies which can be bolstered through dungeons (That will inevitably be required for MSQ progression), crafting or vendors.

    Whilst also getting people into the idea of improving their gear, ready for when the max level MSQ content will force them to start sourcing gear upgrades from other places.
    (1)

  9. #9
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hasrat View Post
    Snip.
    After leveling an alt through ARR and HW and now I"m in SB gear really isn't that hard to hunt down whatsoever you get free ilvl 230 gear which isn't bad at all means you can do Baelsar's Wall rather quickly and you can run MSQ roulette as well as unlock lvl 50 dungeons for the free 100 Poetics or you can even unlock them while you're leveling and do them for free EXP and Poetics. My alts sitting at ilvl 270 with no effort, fully melded as well since the quests throw materia at you like it's candy, the only thing that's odd is that they don't give you 260 coffers after Baelsar's Wall which to me is odd but the MSQ gives you HQ 255 gear after (literally a whole set for your left side) so there's no excuse for having no gear.

    What I'd suggest that SE does is after Baelsar's Wall is over is a Shire weapon and a coffer for ilvl 260 accessories that way people who are still leveling won't invalidate the SB opening quests that give 255 HQ left side before you even get into Sirensong Sea and people would be all ready. The side quests that are worth doing lvling is the blue side ones since they unlock dungeons or Aether Currents and that's all you should really be focusing when going through SB as by the time you'd have access to Si Shui you'd have 260 accessories that can be upgraded through that dungeon as well as your left side being up to date.
    (2)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hasrat View Post
    Just thought I'd take a moment to point out that, while yes, the MSQ does reward some bits of gear, it fails to reward an entire set. For many pieces, the player would be required to slog through some side quests, hunt down a shop, or farm the previous dungeon. All of which sorta run counter to what the devs seem to want, which is the ability to rush the story without having to detour.

    Personally, I'd suggest nixing all of the gear rewards scattered throughout quests, and simply reward gear coffers at specific intervals. Include all gear necessary to reach a specified ilvl. You'll lose some incentive to do side quests, without them rewarding additional gear, but you'll ensure players are adequately prepared. In fact, maybe you can retain the side quest incentives, by rewarding all HQ items through side quests (assuming there are enough to ensure complete sets... that would potentially require very many side quests) while the provided coffers only supply NQ.
    But, the greater point is, in order to satisfy dev requirements of not slowing down story progression, while satisfying player demands for competent ilvl, I think the best solution is to guarantee a complete set of gear capable of meeting those requirements without being forced into optional content.
    Oh darn, I have to talk to this quest NPC right next to a MSQ NPC (to get said full gear set)! You know, the one that's going to help me level . . . the horror.

    Going through the MSQ, I never had any problem getting HQ versions of gear. I actually had extra gear for future jobs if I planned it right because some quests offered physical and some offered caster gear.

    All of that was going through the normal pace of the MSQ. Not doing anything special.
    (6)