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  1. #10
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MariaArvana View Post
    Snip.
    Baelsar's Wall, while it is part of the MSQ, is not a leveling dungeon. It is an end game dungeon. Those two kinds of dungeons are on very different progression paths, and accordingly, appeal to very different kinds of players. Baelsar's Wall follows a linear gear progression, while leveling dungeons do not. As a player, if you decide to play the end game of an MMO, you know what you're signing up for: a gear treadmill. Now the leveling dungeons do appeal to people who just want to experience the new expansion's story, and that's why requirements are absent.

    Quote Originally Posted by Seraph522 View Post
    Snip.
    It is problematic to view all game content and systems in an amalgamated whole; for different content does appeal to different players. In this context, there are a sizable number of players who buy the expansion, play to the level cap, then quit. It is these players who will balk at farming and / or buying gear to do a dungeon, and the developers know it. Which is why there are no ilevel requirements for entry. So an upscale, while it may not fit some systems, does alleviate the difficulties with the players who only level to cap once, then quit.

    Quote Originally Posted by Kalise View Post
    Snip.
    I never said it would be out of place, I said it would be off-putting to players who buy the expansion, level to cap, then quit until the next expansion (and, of course, in this game, do all the content they miss a month before the next expansion). All of those players would just quit and never come back when hit with ilevel gates. That's not something S-E wants, so the ilevel gates do not exist for that subset of content.
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    Last edited by Eli85; 03-20-2019 at 04:13 AM.