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  1. #1
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    I have had plenty of runs with undergeared people, and you can always tell right away when those around you aren't geared.

    I have never said anything to anybody, because i feel like if i said something people would look at me like the villain. Like some toxic elitist for calling someone out on their gear.

    So i stay shut, but boy is it frustrating to sit there healing this tank non-stop and being unable to dps because every hit half healths them.

    Or only being able to do tiny pulls and still having to pop defensives because this healer can't keep me up.
    (0)

  2. #2
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Lv.76 will probably be that tipping point where your suite of i400 BiS ends it's life cycle. I'm guessing it'll be i409 crafted.
    (0)
    Greetings and salutations, adventurers.

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    The concepts of ilvl and average ilvl need to go away because not every piece of gear is created equal despite being the same ilvl. Someone with all 100 left side and all 200 right side is going to be in a much worse position than someone with all 200 left side and 100 right side even though their average ilvls will be close to the same (not including weapon 145 and 154 respectively). NQ versus HQ further increases the potential difference in performance.

    Instead set a minimum for primary stat by job/role. Throwing numbers out for the sake of example (have no idea how close they are to the real thing): if a full set of NQ level 64 caster DPS gear would have 1500 base INT, then require the player have to 1200 INT to queue for a level 64/65 dungeon (or 80% of what would be normal for the level). That leaves room for the player to have a few pieces of gear they're still working on replacing through MSQ or other sources.
    (1)

  4. #4
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jojoya View Post
    The concepts of ilvl and average ilvl need to go away because not every piece of gear is created equal despite being the same ilvl. Someone with all 100 left side and all 200 right side is going to be in a much worse position than someone with all 200 left side and 100 right side even though their average ilvls will be close to the same (not including weapon 145 and 154 respectively). NQ versus HQ further increases the potential difference in performance.

    Instead set a minimum for primary stat by job/role. Throwing numbers out for the sake of example (have no idea how close they are to the real thing): if a full set of NQ level 64 caster DPS gear would have 1500 base INT, then require the player have to 1200 INT to queue for a level 64/65 dungeon (or 80% of what would be normal for the level). That leaves room for the player to have a few pieces of gear they're still working on replacing through MSQ or other sources.
    This is good idea imo, as long as a minimum amount of defence is also added as a required stat.
    (0)

  5. #5
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I totally agree with OP, but I also would like to add my own two cents. The maze of tomestone vendors, wondrous sundries, and upgrade items is unreasonably complex for people trying to rush to end game. There are a lot of new players who aren't going to be aware of how to get poetics, or how to upgrade the right gear, because unless you've been in FFXIV the entire time, riding the community wave, the upgrade system and the vendors are confusing and disorganized.

    Yes, it's easy enough to learn it, and easy enough to ask for help, but you shouldn't have to have a tutorial to pick up current gear from a vendor and upgrade it. It's going to be funny when new players join during Shadowbringers and have to tromp their way through Rhalgr's Reach's maze of upgrades. I still sometimes forget which desk to go to in order to find what. It's really needlessly confusing, with badly labelled sections. A newbie would never guess "Wondrous Sundries" contains a bunch of upgrade items. It sounds like it contains crafting items.
    (5)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Floortank View Post
    I totally agree with OP, but I also would like to add my own two cents. The maze of tomestone vendors, wondrous sundries, and upgrade items is unreasonably complex for people trying to rush to end game. There are a lot of new players who aren't going to be aware of how to get poetics, or how to upgrade the right gear, because unless you've been in FFXIV the entire time, riding the community wave, the upgrade system and the vendors are confusing and disorganized.

    Yes, it's easy enough to learn it, and easy enough to ask for help, but you shouldn't have to have a tutorial to pick up current gear from a vendor and upgrade it. It's going to be funny when new players join during Shadowbringers and have to tromp their way through Rhalgr's Reach's maze of upgrades. I still sometimes forget which desk to go to in order to find what. It's really needlessly confusing, with badly labelled sections. A newbie would never guess "Wondrous Sundries" contains a bunch of upgrade items. It sounds like it contains crafting items.
    Yea current end game mapping can be all over the place, its not as bad for previous levels of end game as the msq now gives gear that would see them able to finish the expansion's story but anything extra like WT does get passed off same with 24 mans and the proto ultima quest is really handy but often overlooked.

    I do really hope this request can get passed to the devs any sort of mitigation on the dungeons would help immensely for both current and new players, these dungeons are tuned way way higher than what the minimum is allowed, i do not know if this is a problem in JP data centers but it is a problem in NA and EU that i would like to see them look into
    (1)
    Guy butt is best butt <3

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    One of the first MSQ quests will stop you from continue if your gear isn't good, so it will be not a surprise if we can get this check on any dungeon.

    But, one important thing is, the check must be performed when:
    - you queue a duty/roulette (all duties with IL>your one will be excluded from roulette [will be funny have people lamenting they only go sastasha...])
    - you confirm participation (cannot confirm if gear doesn't pass)
    - into the duty itself (cannot trollchange your weapon/gear/accessories when into the duty)

    And all the above NOT apply when you go undersized/premade.
    (1)

  8. #8
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by LalaRu View Post
    One of the first MSQ quests will stop you from continue if your gear isn't good, so it will be not a surprise if we can get this check on any dungeon.
    The quest you are talking about is a pushover since the starting gear is already high enough and only a head is missing to get over this quest.
    I don't think anyone nowadays listens to his speak about how impotant gear is.
    (0)

  9. #9
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Absolutely agree with this.

    iLvl requirements should've been present since the game began existing. With SHB being released it would really be great if ilvl requirements would be added for every dungeon in the game. I had a guy today with Ironworks gear show up in Emanation(Sri Lakshmi)
    (4)

  10. #10
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Start at the last MSQ ilvl req then go up by 5-10 every dungeon... should at least stop particularly bad offenses. At least by the last dungeon of SHB someone should be AT LEAST i385-i410. Since the last MSQ Req is i360 for Ghimlyt, tho I'd argue the last solo-instance kindof prefers i370+

    Which assuming the gear flow in SHB remains similar to HW and SB, i400 should be matched/surpassed by lvl 75.
    (1)

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