Hello to all those who will read me.
(and sorry if there are grammatical mistakes in this text, I used Google trad)
Here, I ask myself some questions about the evolution of the gameplay of the game over extensions.
Who says new extension says new levels, and therefore necessarily new spells / abilities.
Now, it seems equally obvious that adding new actions also requires each extension to remove some already existing to not end up with an indigestible number of actions when we will be level 100 (one day), especially for console players.
But that's exactly what's bothering me: removing existing actions.
- On the one hand, this tends to break the feeling of rising power.
We have the impression in this case of having to pex again to regain the power we had before rather than continue to progress, which is "blah" for a RPG ...
- On the other hand, because this tends to distort the old content as it was designed.
I speak knowingly, as I left WoW in large part because the game was totally distorted and became incoherent as a whole because of this overly repeated principle of gameplay changes over extensions.
But FF14 does an admirable job in my opinion (so far) in preserving its old content (especially via level synchronization!)
Heavensward had not even changed the level 50 gameplay and had only added actions without removing any. It was great in my opinion !
Stormblood on the other hand has already set foot in a direction that worries me in the long run: deletion of actions, drastic changes to the statistics sheet ...
So I wondered how to avoid this phenomenon that seems at first sight inevitable on a MMO that lives a long time, and I thought of one thing: the functioning of the actions of the blue mage.
Would it not be possible to imagine future extensions only adding actions and removing none (as Heavensward did), but at the same time limiting the number of actions that are possible to "equip" simultaneously?
Oh, it would not even be necessary to try to balance the 60 or so actions that a job could - in the long run - have in total.
Some actions could be clearly thought to be abandoned for the benefit of others once a certain level is reached, but these same actions would still be of interest in the lower levels of the game.
What do you think ?