Page 16 of 20 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 193
  1. #151
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Does this instant animation stop really bother people that much? Super detailed movement animations are one of the things that makes this feel so much slower than other mmorpgs. In FFXI it's possible to instantly stop and about-face and nobody complains about this...
    (1)

  2. #152
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rydin View Post
    Yea... I know.. and we honestly shouldn't have to choose
    "You can either play globally or play lag free?"
    what kind of choice is that?
    an unfun one for sure.
    (2)

  3. #153
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Alhanelem View Post
    Does this instant animation stop really bother people that much? Super detailed movement animations are one of the things that makes this feel so much slower than other mmorpgs. In FFXI it's possible to instantly stop and about-face and nobody complains about this...
    well the combination of the instant animation is one thing, but the statement from yoshi stating that he understands that controller users will have issues using the new method put in place is completely different. how do you think anyone looking at the game's future for the ps3 would feel about that if they seen that statement?
    (0)


    http://crystalknights.guildwork.com/

  4. #154
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    well the combination of the instant animation is one thing, but the statement from yoshi stating that he understands that controller users will have issues using the new method put in place is completely different. how do you think anyone looking at the game's future for the ps3 would feel about that if they seen that statement?
    ^^^ Yea, this....
    the fact that you "Face the target" is just a cover up for the fact that you need a button to stop

    SE: Guys... its not a "quick stop" button.. Its so you can face the target you are casting on... You know, Line of sight!
    Us: but none of the spells rely on line of sight, yet all of them rely on stopping movement
    (4)

  5. #155
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Yeah I would hate to see ff mmos lose mult-regional play and i seriously doubt SE would sacrifice that. But i also dont care to play a MMO that continues to maintain a shitty track record. Thankfully it looks as if Yoshida is turning the tides in a positive direction.

    Like I said im not an expert in these sort of things. I just know the details as they've been debated heavily since the launch of ffxiv by many. I have hoped for a long time to see a Dev tackle that question. Of course they never have (not that ive seen anyway)

    We can only hope 2.0s ultra optimized eliteness provides quick and efficient precision gameplay for everyone :3

    /hugs-for-everyone ~!
    (0)

  6. #156
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Alhanelem View Post
    Does this instant animation stop really bother people that much? Super detailed movement animations are one of the things that makes this feel so much slower than other mmorpgs. In FFXI it's possible to instantly stop and about-face and nobody complains about this...
    It isnt purely just about the animations. Thats the surface.

    The true annoyance is how long of a delay there is between the client and server. That sort of degradation of performance effects every aspect of gameplay, not just clientside animations.

    -target box calculation and rendering times
    -damage calculation and rendering times
    Etc...
    (2)

  7. #157
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    We can only hope 2.0s ultra optimized eliteness provides quick and efficient precision gameplay for everyone :3
    I agree completely, which is why 2.0 should be when this change takes place
    (2)

  8. #158
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Seriously though. On the topic of stopping to cast...

    Does anyone else feel offended by the fact that SE is turning ffxiv into the Special Olympics?

    Other MMO players would laugh at how retardedly useless it is to penalize a magic caster for casting while they move...

    Isn't anyone seeing the fact here: this is a shitty mechanic designed to make up for lack of a greater creative alternative. I say this because i really do not understand why mages are being penalized... TO make us an easier target in compensation for the damage a BLM can do? Why do healers suffer because a multimillion dollar company lacks the ability to design mechanics which creatively engross players into a battle system?

    I really dont understand.
    (3)

  9. #159
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Seriously though. On the topic of stopping to cast...

    Does anyone else feel offended by the fact that SE is turning ffxiv into the Special Olympics?

    Other MMO players would laugh at how retardedly useless it is to penalize a magic caster for casting while they move...

    Isn't anyone seeing the fact here: this is a shitty mechanic designed to make up for lack of a greater creative alternative. I say this because i really do not understand why mages are being penalized... TO make us an easier target in compensation for the damage a BLM can do? Why do healers suffer because a multimillion dollar company lacks the ability to design mechanics which creatively engross players into a battle system?

    I really dont understand.
    I don't remember being able to run and cast in any mmo i played before @.@. I never knew why we were able to do it in the first place cause the original cnj list had a skill that let them run and cast but lowered the effectiveness.
    (1)

  10. #160
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Firon View Post
    I don't remember being able to run and cast in any mmo i played before @.@. I never knew why we were able to do it in the first place cause the original cnj list had a skill that let them run and cast but lowered the effectiveness.
    Its pretty common in MMOs that aren't a decade old.
    (1)

Page 16 of 20 FirstFirst ... 6 14 15 16 17 18 ... LastLast