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  1. #181
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Well we differ in opinions. Which is admirable. No harm no foul in that at all.

    It doesn't, however, delude the validity or legitimacy of either of our beliefs.

    Thanks for not being derogatory in your repost.

    I understand what you're saying.

    You did, however, misunderstand my intentions. I do not desire "easier" gameplay. To say such is assuming a very many pretentious thing.

    I played endgame BLM, WHM, BRD, SMN in ffXI just like many others and have no serious qualms with casting interruptions.

    My main point is I would definitely like something new. Something engrossing. Standing casting a spell doesnt do that for me.

    No harm no foul.
    (2)

  2. #182
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Murugan View Post
    I'm just tired of you and others painting certain mechanics and decisions as "archaic" as a way of deflecting any arguments in defense of changes that would make this game more challenging, and trying to imply that they are "unacceptable" in today's fast paced dog-eat-dog world we live in(unlike the vastly different existence of 2004).

    I like having moving interrupt spell casting, most players in my LS like it, we are not MMO luddites for enjoying such mechanics.

    It is simplistic to allow people to cast while moving. You can't move while casting a spell. Deal with it, and incorporate it into your gameplay. You also don't have to use positional queues in order to pull off your combos, should we axe that mechanic because it is "unfair to melee".

    It is still "real time action" if you have to stop in order to cast non-instant cast spells. Just because you aren't running around in circles and jumping up and down doesn't mean the game is any less demanding. In fact having to think about where you are going to stop to cast your spell in many situations does in fact involve quite a bit more in-depth thought and planning in "real time".

    I'm not "pressing your buttons" I'm defending a change many have been asking we get for a long time now. This game was too easy at launch (bad gameplay) because it allowed everyone to do everything with no consequence. With no consequence to your actions you do not have to put any thought into gameplay, you simply spam and then with the introduction of certain fights like Ifrit you "move off the fire".

    Good combat in an MMO forces you to adapt your strategy to the situation, to think ahead. This change helps that.
    I'm one of those ppl who want this change and pressing a button to cancel spells is stupid.
    (4)

  3. #183
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    theres been so many changes to battle mechanics. over and over and over again. why?

    because no one likes the current system


    so they change it

    ppl complain


    i for one. is extremely happy that he gets to move to cancel spells now.. thats going to make my archaic brain accomplish many more tasks now


    p.s. maybe its just me, but i think this fix will help with ifrit~type issues, which could have been potentially dangerous in new primal fights (me thinks)....
    (1)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  4. #184
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Dunno why people complaining.. spellcast interrupted if we making movements, for me its immersi- oh wait..thats a forbidden word
    (1)
    Aion Zwei - Masamune

  5. #185
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    You play a game with pedo-bears, metro-sexual musclemen, and cat people. There's nothing immersive about it unless you imagine yourself as part of some manga comic.

    I'll reserve judgement till I see it in action, but every single MMO that has had casting interrupts while moving has been an annoyance rather than some engaging gameplay mechanic. You can pull off far more interesting things being able to move using abilities than playing red light, green light.
    (4)

  6. #186
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I'm not complaining about moving interrupting spellcasting, I'm fine with that. I'm not complaining about the fact that we have to press another key to make sure I've stopped moving before casting, with the lag it was a good idea. But why am I forced to face the target to do it? What if I don't want to, like when I'm fighting Ahrimans that petrify me with their WS if I'm facing them?
    (0)

  7. #187
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Firon View Post
    I'm one of those ppl who want this change and pressing a button to cancel spells is stupid.
    i'm not a supporter of moving interrupts spellcasting, but i can see others points of why they like it.

    when i think of spellcasting i think of a movie and a wizard duel they are moving and dodging behind stuff and casting spells as they run around. i don't think about the american revolution when 2 opposing armies stand across the field from each other in straight lines and just start shooting until everyone on the other side is dead. that's why people went to guerilla warfare. the casualties on the side that can efficiently fight that way will be much less.

    my biggest issue to the change is when yoshi states "well with this change a controller user(which i am) will be able to use the system with moving, but it will be fine as long as you are not worried about efficiently casting your abilities." why would you play a game and not try to be as efficient as you can be?
    (0)
    Last edited by darkstarpoet1; 03-07-2012 at 06:54 PM.


    http://crystalknights.guildwork.com/

  8. #188
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Masamune1004 View Post
    I'm not complaining about moving interrupting spellcasting, I'm fine with that. I'm not complaining about the fact that we have to press another key to make sure I've stopped moving before casting, with the lag it was a good idea. But why am I forced to face the target to do it? What if I don't want to, like when I'm fighting Ahrimans that petrify me with their WS if I'm facing them?
    If you're just soloing, there's really very little reason for you to move at all if you're a caster.
    (0)

  9. #189
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i'm not a supporter of moving interrupts spellcasting, but i can see others points of why they like it.

    when i think of spellcasting i think of a movie and a wizard duel they are moving and dodging behind stuff and casting spells as they run around. i don't think about the american revolution when 2 opposing armies stand across the field from each other in straight lines and just start shooting until everyone on the other side is dead. that's why people went to guerilla warfare. the casualties on the side that can efficiently fight that way will be much less.

    my biggest issue to the change is when yoshi states "well with this change a controller user(which i am) will be able to use the system with moving, but it will be fine as long as you are not worried about efficiently casting your abilities." why would you play a game and not try to be as efficient as you can be?
    In my eyes if you are playing this game with a controller period, you are not being as efficient as you could be with a keyboard and mouse. It takes you longer to target party members, other PCs, NPCs, or enemies; it takes you longer to execute multiple abilities in a row that are not next to one another or on the same bar; you have no access to binding keys such as your inventory to I, loot list to L, journal to J, chocobo to T or whatever. You're extremely bound by scrolling through menu after menu in terms of how the game is set up, and in the end it's not as efficient or fast.

    That said, people are welcome to use controllers if it's what they are comfortable with. I just hope they understand the real differences in speed and efficiency in the two different hardware types.

    Also spells that have a cast bar should only be cast-able while standing still, and instant spells should be cast-able while moving (and not stop you at all even when they cast).
    (1)

  10. #190
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I would just like to point out in almost every MMO, even newly released ones, your channeled spells are usually the strongest spells and are interrupted when you move. The thing is in FF online series all of your spells are "channeled" before they are released. Mages do not have any instant cast abilities like other MMOs in order to allow more mobility.

    Also, in order to increase Mages mobility they would also have to increase melee, either now or once PvP is released(so PvP is a solid reason behind this). In every MMO with mobile mages there are also gap closing melees(force charge/Force pull for example in SWTOR). FF isn't about such fast paced battles and doubt the online series ever go in that direction.
    (0)
    Last edited by Akumu; 03-07-2012 at 10:34 PM.
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