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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    I hope you got a kick out of being a smartass to me because it was definitely necessary in order to properly prove your altruistic point. (that's for implying im lazy, eye for an eye)

    Also i never insinuated it was a "new technology". However, i doubt you read but a snippet of what anyone said before pompously embarking on a journey to berate me for no ethical or logical reason.

    How is players being more mobile and thus mobs being more mobile "catering to lazy gamers" and "simpler"?

    Anyway i know you're only pressing my buttons, to which i could give 2 shits less about.

    Mobility does not equate to simplicity nor does it insinuate laziness.

    Restricting ppls movement doesnt serve to enhance combat elements. Allowing for real time action based combinatorial abilities which work seemlessly with movement would however seem more enticing.

    Idc if SE bites on these ideas or not: as long as ffxiv ends up with palatable gameplay.
    I'm just tired of you and others painting certain mechanics and decisions as "archaic" as a way of deflecting any arguments in defense of changes that would make this game more challenging, and trying to imply that they are "unacceptable" in today's fast paced dog-eat-dog world we live in(unlike the vastly different existence of 2004).

    I like having moving interrupt spell casting, most players in my LS like it, we are not MMO luddites for enjoying such mechanics.

    It is simplistic to allow people to cast while moving. You can't move while casting a spell. Deal with it, and incorporate it into your gameplay. You also don't have to use positional queues in order to pull off your combos, should we axe that mechanic because it is "unfair to melee".

    It is still "real time action" if you have to stop in order to cast non-instant cast spells. Just because you aren't running around in circles and jumping up and down doesn't mean the game is any less demanding. In fact having to think about where you are going to stop to cast your spell in many situations does in fact involve quite a bit more in-depth thought and planning in "real time".

    I'm not "pressing your buttons" I'm defending a change many have been asking we get for a long time now. This game was too easy at launch (bad gameplay) because it allowed everyone to do everything with no consequence. With no consequence to your actions you do not have to put any thought into gameplay, you simply spam and then with the introduction of certain fights like Ifrit you "move off the fire".

    Good combat in an MMO forces you to adapt your strategy to the situation, to think ahead. This change helps that.
    (4)
    Last edited by Murugan; 03-07-2012 at 10:48 AM.

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Murugan View Post
    I'm just tired of you and others painting certain mechanics and decisions as "archaic" as a way of deflecting any arguments in defense of changes that would make this game more challenging, and trying to imply that they are "unacceptable" in today's fast paced dog-eat-dog world we live in(unlike the vastly different existence of 2004).

    I like having moving interrupt spell casting, most players in my LS like it, we are not MMO luddites for enjoying such mechanics.

    It is simplistic to allow people to cast while moving. You can't move while casting a spell. Deal with it, and incorporate it into your gameplay. You also don't have to use positional queues in order to pull off your combos, should we axe that mechanic because it is "unfair to melee".

    It is still "real time action" if you have to stop in order to cast non-instant cast spells. Just because you aren't running around in circles and jumping up and down doesn't mean the game is any less demanding. In fact having to think about where you are going to stop to cast your spell in many situations does in fact involve quite a bit more in-depth thought and planning in "real time".

    I'm not "pressing your buttons" I'm defending a change many have been asking we get for a long time now. This game was too easy at launch (bad gameplay) because it allowed everyone to do everything with no consequence. With no consequence to your actions you do not have to put any thought into gameplay, you simply spam and then with the introduction of certain fights like Ifrit you "move off the fire".

    Good combat in an MMO forces you to adapt your strategy to the situation, to think ahead. This change helps that.
    I'm one of those ppl who want this change and pressing a button to cancel spells is stupid.
    (4)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Firon View Post
    I'm one of those ppl who want this change and pressing a button to cancel spells is stupid.
    i'm not a supporter of moving interrupts spellcasting, but i can see others points of why they like it.

    when i think of spellcasting i think of a movie and a wizard duel they are moving and dodging behind stuff and casting spells as they run around. i don't think about the american revolution when 2 opposing armies stand across the field from each other in straight lines and just start shooting until everyone on the other side is dead. that's why people went to guerilla warfare. the casualties on the side that can efficiently fight that way will be much less.

    my biggest issue to the change is when yoshi states "well with this change a controller user(which i am) will be able to use the system with moving, but it will be fine as long as you are not worried about efficiently casting your abilities." why would you play a game and not try to be as efficient as you can be?
    (0)
    Last edited by darkstarpoet1; 03-07-2012 at 06:54 PM.


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i'm not a supporter of moving interrupts spellcasting, but i can see others points of why they like it.

    when i think of spellcasting i think of a movie and a wizard duel they are moving and dodging behind stuff and casting spells as they run around. i don't think about the american revolution when 2 opposing armies stand across the field from each other in straight lines and just start shooting until everyone on the other side is dead. that's why people went to guerilla warfare. the casualties on the side that can efficiently fight that way will be much less.

    my biggest issue to the change is when yoshi states "well with this change a controller user(which i am) will be able to use the system with moving, but it will be fine as long as you are not worried about efficiently casting your abilities." why would you play a game and not try to be as efficient as you can be?
    In my eyes if you are playing this game with a controller period, you are not being as efficient as you could be with a keyboard and mouse. It takes you longer to target party members, other PCs, NPCs, or enemies; it takes you longer to execute multiple abilities in a row that are not next to one another or on the same bar; you have no access to binding keys such as your inventory to I, loot list to L, journal to J, chocobo to T or whatever. You're extremely bound by scrolling through menu after menu in terms of how the game is set up, and in the end it's not as efficient or fast.

    That said, people are welcome to use controllers if it's what they are comfortable with. I just hope they understand the real differences in speed and efficiency in the two different hardware types.

    Also spells that have a cast bar should only be cast-able while standing still, and instant spells should be cast-able while moving (and not stop you at all even when they cast).
    (1)

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Riaayo View Post
    In my eyes if you are playing this game with a controller period, you are not being as efficient as you could be with a keyboard and mouse. It takes you longer to target party members, other PCs, NPCs, or enemies; it takes you longer to execute multiple abilities in a row that are not next to one another or on the same bar; you have no access to binding keys such as your inventory to I, loot list to L, journal to J, chocobo to T or whatever. You're extremely bound by scrolling through menu after menu in terms of how the game is set up, and in the end it's not as efficient or fast.

    That said, people are welcome to use controllers if it's what they are comfortable with. I just hope they understand the real differences in speed and efficiency in the two different hardware types.

    Also spells that have a cast bar should only be cast-able while standing still, and instant spells should be cast-able while moving (and not stop you at all even when they cast).
    really?

    /10char
    (1)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Riaayo View Post
    In my eyes if you are playing this game with a controller period, you are not being as efficient as you could be with a keyboard and mouse. It takes you longer to target party members, other PCs, NPCs, or enemies; it takes you longer to execute multiple abilities in a row that are not next to one another or on the same bar; you have no access to binding keys such as your inventory to I, loot list to L, journal to J, chocobo to T or whatever. You're extremely bound by scrolling through menu after menu in terms of how the game is set up, and in the end it's not as efficient or fast.

    That said, people are welcome to use controllers if it's what they are comfortable with. I just hope they understand the real differences in speed and efficiency in the two different hardware types.

    Also spells that have a cast bar should only be cast-able while standing still, and instant spells should be cast-able while moving (and not stop you at all even when they cast).
    i'd love for you to be in any party with me and try to tell me i am not being efficient as my dps out does yours. good organization is key to using either method. me having all of my mostly used abilities together on the same bar is the same as having them numbered 1-10 and pushing a button. the only time i can see that there may be an issue with efficiency is when targeting when there's multiple mobs. in that case there's the same issue with keyboard and mouse in either clicking or hitting f8 to scroll mobs.

    using a controller let's compare it to using a keyboard and mouse.
    -crafting = edge controller i can sit back and craft while either smashing enter on your keyboard or clicking the items manually.
    -movement = edge controller. with the analog buttons it is much easier to run around and adjust your camera as needed to see your location.
    - sorting inventory or gearing up = edge controller. inventory is much more efficient using a controller. it's hillarious watching a kb/mouse video and how slowly they can do basic things when the controller can cut the time in half.
    - battle = toss up. an organized person will have no issues with either method. to me the controller is much easier and faster to use.

    it's a personal choice because our main healer used kb/m and he enjoys it, but you are ignorant to think using a controller makes anyone a worse player. how long do you think it takes to scroll from one spell to another? from one spell to another you have 2-5 seconds before the other goes off. if you can't scroll to your next spell in that time you have other issues to have looked at over the fact it's a controller slowing you down. you may want to have your mental capacity looked at.

    i get in parties with people that only use kb/m all the time and i am always on top of the parse lists. using a controller has not slowed me down or made me more efficient. now granted, there is probably some that lack the mental capacity to set it up to be efficient, but that's not saying it can't be done.
    (1)
    Last edited by darkstarpoet1; 03-08-2012 at 04:03 PM.


    http://crystalknights.guildwork.com/