Results -9 to 0 of 193

Dev. Posts

Threaded View

  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hulan View Post
    For those wondering why it is that SE seemingly can't make their game as responsive or as fast as Blizzard or Trion, it may be worth mentioning the obvious again. That being, this is a game served from Japan. For better or worse, any problem that Blizzard has to deal with downstream is going to be compounded orders of magnitude worse for SE servers.

    Yoshi-P is saying that they can do better than what they have right now, but light only travels so fast. FFXI handled it by fundamentally designing the game around a 2-3 second delay (long casting times and relatively slow movement obscured the fact that things you saw on your screen were actually 2-3 seconds off everyone else). For whatever reason, FFXIV was not.
    Well even from Europe I am getting 300 ms latency, this isn't much, what the problem is currently is the server is too slow to process everything causing extra latency.
    (for what its worth I can play WoW and LOTRO both with more than 300 ms of latency)

    When we move to a better server there is no reason why this problem should exist any longer.

    Quote Originally Posted by Rukkirii View Post
    The .3 seconds you mentioned is the delay of movement packet delivery. (The explanation is filled with jargon and tech talk so I won’t write anymore than this.)
    Hmmm seriously ??

    I really think seeing as the 2.0 client has a working battle system they should disclose how the future battle system will work, especially in regards to animation lock.
    (2)
    Last edited by Jinko; 03-07-2012 at 10:24 AM.