Quote Originally Posted by Rane View Post
Hello. I thought I should point out that there was a mistake in the translation. Yoshida (as well as the person he quotes) refers to a 0.3 second packet transmission interval. The English translation says 3 seconds, which is ten times as long as Yoshida said.

It seems like this was a simple oversight in the translation process, but in terms of latency, three seconds and three tenths of a second are pretty different. If possible, would one of the reps mind editing the post before more people get the wrong idea about how long it is taking for our computers to talk to the server?

Thanks!
Thank you for pointing that out Rane! I'm sorry that we forgot the "." in the translation, it has been corrected!

Apologies if this worried anyone!

Correct:
I seem to recall there being some kind of .3 second delay arising from the server for movement canceling and recasting lag.
The .3 seconds you mentioned is the delay of movement packet delivery. (The explanation is filled with jargon and tech talk so I won’t write anymore than this.)