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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    The point isn't DID other games find this acceptable. The question is "Why is this acceptable?"

    Other games have done away with this archaic requirement on casters. Some never followed this practice at all.

    Im legitimately asking what greater gain comes from limiting mage mobility, not asking for replies stating: "that's just how its always been so accept it"

    Thats the exact mentality that restricts the evolved improvement of this genre.
    (2)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AreeyaJaidee View Post
    The point isn't DID other games find this acceptable. The question is "Why is this acceptable?"

    Other games have done away with this archaic requirement on casters. Some never followed this practice at all.

    Im legitimately asking what greater gain comes from limiting mage mobility, not asking for replies stating: "that's just how its always been so accept it"

    Thats the exact mentality that restricts the evolved improvement of this genre.
    the majority of the support for it comes from dd's if you look at the replies. the majority that are worried about the change are the actual people that play the classes it will directly impact. if you asked these forums would you bo ok if the black mage had one spell that they casted repeatedly as a nuke and a white mage had no other ability besides a heal then the majority here would support this change.

    the dd's think that mages only do one single thing so as far as they care as long as that one thing is done they think anything else is wasted.
    (3)


    http://crystalknights.guildwork.com/

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by AreeyaJaidee View Post
    Im legitimately asking what greater gain comes from limiting mage mobility
    In all honesty, I was guessing that SE added the whole can't cast while movin thing, to balance the DoM out to the situations of the animation lock that the DoW have.
    (1)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    The point isn't DID other games find this acceptable. The question is "Why is this acceptable?"

    Other games have done away with this archaic requirement on casters. Some never followed this practice at all.

    Im legitimately asking what greater gain comes from limiting mage mobility, not asking for replies stating: "that's just how its always been so accept it"

    Thats the exact mentality that restricts the evolved improvement of this genre.
    Archaic really? It is a video game. The mechanics and game rules are entirely up to the developer. You talk as if some new technology was invented that allowed casters to move while casting. And it isn't just the result of some people catering to lazy gamers like yourselves demanding they make everything more simplistic.

    "Archaic" lol
    (1)
    Last edited by Murugan; 03-07-2012 at 09:24 AM.

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Murugan View Post
    Archaic really? It is a video game. The mechanics and game rules are entirely up to the developer. You talk as if some new technology was invented that allowed casters to move while casting.

    "Archaic" lol
    Shows what you know... the new 2.0 engine will make this game playable on a commodore 64
    (3)