Quote Originally Posted by AreeyaJaidee View Post
Its been said a million times, so this is 1 million +1:

FFXIV suffers deeply from lack of localization. Multi-Regional clients are talking back and forth with servers which reside in one Region.

So lag has always been evident and the larger portion of the lag is due this geographical distance.

Some will compare FFXI to FFXIV even though the differences in both game engines seem vast (ffxiv being more resource intensive and poorly designed).

But here's the rub: if you compare the biggest difference between ffxi and ffxiv (intention) you can see that ffxiv strives to achieve a higher lvl of action based battle than ffxi.

So, here are the inportant questions:

Is 2.0 combating and overcoming the lack of NA and EU localization?

If we're meant to play a precision oriented MMO then what will be the performance comparison between NA, EU, and Asia?

Will compensating for lack of precision mean less quality of an experience in comparison to if everything had been locally served?

Of course the major caveat to local servers is:
- the loss of multi regional gameplay

(makes me wonder why TERA localized NA and EU servers/clients for it's highly action oriented MMO requirements)

So i understand that SE is attempting to achieve balance. I am by no means a network guru, i am merely drawing a conclusion of what many have voiced as a concern in the past.

Anyone else have any insight about this?
Doesn't matter where the servers are located, the servers need not to be shit. There are plenty of mmo servers that are located in other countries and ppl don't have this lag. I still would like to see an video of the EU lag or w/e cause i constantly play with EU players who do not die during ifrit fight.