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  1. #141
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Tonkra View Post
    the question is will people switch to the jobs within these primal fights?
    because they are unable to equip for example "Sentinel" which is by many people called a "must" in these fights. BLM wont have more defense or HP than THM nor any of the jobs will have an overpowered "protection skill" for the group. so the BLM will knocked out after the special attack from each primal without sentinel?

    i think so or so its a pitty that you need one skill of a class as a must to be alive after an attack.
    they need to reduce the effect of sentinel havely and on the other side reduce a bit of the special attack damage from the primes. otherwise i see bad times for ne new jobs.

    or am i wrong? hum.
    well, sentinel definitely isn't necessary for moogle. in fact, it's almost encouraged not to use it. for one, if you kill all the moogles in phase 1 (which you should be) the moogle memento damage is pretty tiny. second, it increases enmity from actions done while in effect (very bad for moogle). and finally, one of your tank's best tools for grabbing some snap aggro at the start of phase two is aoe curing the party.

    ifrit is a trickier thing, though. if everyone is in their job roles, like you said, there's really no way to reduce group damage from hellfire. all you can do is knock down at least 2 nails, make sure everyone is topped off, and make sure everyone has prot and stoneskin. and then hope for the best. i'm 100% sure it's still possible with an all jobs party, but i wouldn't be surprised if most people still choose to ask at least 1 or 2 people to stick to classes because it's safer.

    we'll have to see how it works out.
    (0)

  2. #142
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tonkra View Post
    the question is will people switch to the jobs within these primal fights?
    because they are unable to equip for example "Sentinel" which is by many people called a "must" in these fights. BLM wont have more defense or HP than THM nor any of the jobs will have an overpowered "protection skill" for the group. so the BLM will knocked out after the special attack from each primal without sentinel?

    i think so or so its a pitty that you need one skill of a class as a must to be alive after an attack.
    they need to reduce the effect of sentinel havely and on the other side reduce a bit of the special attack damage from the primes. otherwise i see bad times for ne new jobs.

    or am i wrong? hum.
    I think something that will be a much larger shock to this community is that if everyone is on a Job, Raise will only be possessed by 3 of them (Pld, Brd, Whm). This game so far has heavily crutched on the ability to battle-rez and the fact that every member of the party had one. People screaming for more punishment from death should be delighted by this update, because now several DDs dieing in a fight can really make you botch the entire encounter (unlike now where a death or two is fairly easily remedied). I worry that people will whine about it and stick to the classes just to scrape by rather than try to improve... but maybe that's part of the point. I don't intend to, for one.


    Quote Originally Posted by fusional View Post
    well, sentinel definitely isn't necessary for moogle. in fact, it's almost encouraged not to use it. for one, if you kill all the moogles in phase 1 (which you should be) the moogle memento damage is pretty tiny. second, it increases enmity from actions done while in effect (very bad for moogle). and finally, one of your tank's best tools for grabbing some snap aggro at the start of phase two is aoe curing the party.

    ifrit is a trickier thing, though. if everyone is in their job roles, like you said, there's really no way to reduce group damage from hellfire. all you can do is knock down at least 2 nails, make sure everyone is topped off, and make sure everyone has prot and stoneskin. and then hope for the best. i'm 100% sure it's still possible with an all jobs party, but i wouldn't be surprised if most people still choose to ask at least 1 or 2 people to stick to classes because it's safer.

    we'll have to see how it works out.
    I say kill all 4 nails. That's my goal to push for, anyway. Screw sentinel!
    (1)

  3. #143
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    i think everyone will still use classes on ifrit and moogles, because they are mostly carebears. I can already see monk a must in moogle fight (hundred fists + fist of fire should bring down gladiator in phase 2 in a second, meaning way less trouble. And sap is much better of shadowbind until you have mp) but obliusly i can already see people ignoring jobs in the old primarl because they are used to that.
    that said, bringing down all 4 nails on ifrit cut down the damage of hellfire like 1 nail + sentinel.
    (0)

  4. #144
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    i dont know how the quick thing is gonna work technically until i try it myself but all i know now is that it looks really stupid to have your character just instantly face another direction. with all the other realistic looking stuff going on in the game, that just ruins it. poorly done, even if it was intentional.
    i can tell a programmer decided that, and i dont get how the artists arent having a bitch fit about it
    (0)

  5. #145
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by Tonkra View Post
    the question is will people switch to the jobs within these primal fights?
    because they are unable to equip for example "Sentinel" which is by many people called a "must" in these fights. BLM wont have more defense or HP than THM nor any of the jobs will have an overpowered "protection skill" for the group. so the BLM will knocked out after the special attack from each primal without sentinel?

    i think so or so its a pitty that you need one skill of a class as a must to be alive after an attack.
    they need to reduce the effect of sentinel havely and on the other side reduce a bit of the special attack damage from the primes. otherwise i see bad times for ne new jobs.

    or am i wrong? hum.
    Not a must at ALL. It's just a way people CHOOSE to play. A GOOD group can take down all 4 nails from Ifrit renderiing Hellfire useless. Even getting down 2 nails will make the fight a yawn.

    On Moogle if you take down all the the single moogles Momento does very little damage and most people don't even bother to use sentinel.

    I think you have the wrong idea if you think that SENTINEL is required. It is not. It's just how PEOPLE CHOOSE TO PLAY. It's the I want gear and I want to beat this as fast as possible mentality. Sentinel only does a damage cut...and that can be mitigated with actually FIGHTING the fight. SENTINEL is not required for any fight in the game. It's just a way to be a little lazier when the heat is on.

    And I thought when they talked of jobs...future dungeons/instances may require that you be in job mode before you can enter. Yoshi-p said he wanted classes to be for solo and jobs for multiplayer play.
    (2)
    Last edited by Agoven; 03-07-2012 at 01:41 AM.

  6. #146
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Its been said a million times, so this is 1 million +1:

    FFXIV suffers deeply from lack of localization. Multi-Regional clients are talking back and forth with servers which reside in one Region.

    So lag has always been evident and the larger portion of the lag is due this geographical distance.

    Some will compare FFXI to FFXIV even though the differences in both game engines seem vast (ffxiv being more resource intensive and poorly designed).

    But here's the rub: if you compare the biggest difference between ffxi and ffxiv (intention) you can see that ffxiv strives to achieve a higher lvl of action based battle than ffxi.

    So, here are the inportant questions:

    Is 2.0 combating and overcoming the lack of NA and EU localization?

    If we're meant to play a precision oriented MMO then what will be the performance comparison between NA, EU, and Asia?

    Will compensating for lack of precision mean less quality of an experience in comparison to if everything had been locally served?

    Of course the major caveat to local servers is:
    - the loss of multi regional gameplay

    (makes me wonder why TERA localized NA and EU servers/clients for it's highly action oriented MMO requirements)

    So i understand that SE is attempting to achieve balance. I am by no means a network guru, i am merely drawing a conclusion of what many have voiced as a concern in the past.

    Anyone else have any insight about this?
    (2)

  7. #147
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Its been said a million times, so this is 1 million +1:

    FFXIV suffers deeply from lack of localization. Multi-Regional clients are talking back and forth with servers which reside in one Region.

    So lag has always been evident and the larger portion of the lag is due this geographical distance.

    Some will compare FFXI to FFXIV even though the differences in both game engines seem vast (ffxiv being more resource intensive and poorly designed).

    But here's the rub: if you compare the biggest difference between ffxi and ffxiv (intention) you can see that ffxiv strives to achieve a higher lvl of action based battle than ffxi.

    So, here are the inportant questions:

    Is 2.0 combating and overcoming the lack of NA and EU localization?

    If we're meant to play a precision oriented MMO then what will be the performance comparison between NA, EU, and Asia?

    Will compensating for lack of precision mean less quality of an experience in comparison to if everything had been locally served?

    Of course the major caveat to local servers is:
    - the loss of multi regional gameplay

    (makes me wonder why TERA localized NA and EU servers/clients for it's highly action oriented MMO requirements)

    So i understand that SE is attempting to achieve balance. I am by no means a network guru, i am merely drawing a conclusion of what many have voiced as a concern in the past.

    Anyone else have any insight about this?
    that is THE BIGGEST question I've had since launch...
    Is your gameplay experience (and by that I mean lag) vastly different depending on what part of the world you're in?

    I really just want to pack up all of my LS and fly to Japan to do a couple Ifrit/moogle runs and see if we notice a huge difference
    I LOVE playing with people from all over the world.. Japanese, EU, even Australian players (Just messin with ya Sophia)
    I really do... but the gameplay has to take priority
    It just has to...
    If the game is drastically different due to lag from being in a different part of the world... then its not going to encourage global unity... It's going to further separate and in many cases alienate the different groups

    tl;dr Priority 1: as little lag as possible for everyone. Priority 2: A multilingual, multicultural, global experience
    (4)

  8. #148
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Its been said a million times, so this is 1 million +1:

    FFXIV suffers deeply from lack of localization. Multi-Regional clients are talking back and forth with servers which reside in one Region.

    So lag has always been evident and the larger portion of the lag is due this geographical distance.

    Some will compare FFXI to FFXIV even though the differences in both game engines seem vast (ffxiv being more resource intensive and poorly designed).

    But here's the rub: if you compare the biggest difference between ffxi and ffxiv (intention) you can see that ffxiv strives to achieve a higher lvl of action based battle than ffxi.

    So, here are the inportant questions:

    Is 2.0 combating and overcoming the lack of NA and EU localization?

    If we're meant to play a precision oriented MMO then what will be the performance comparison between NA, EU, and Asia?

    Will compensating for lack of precision mean less quality of an experience in comparison to if everything had been locally served?

    Of course the major caveat to local servers is:
    - the loss of multi regional gameplay

    (makes me wonder why TERA localized NA and EU servers/clients for it's highly action oriented MMO requirements)

    So i understand that SE is attempting to achieve balance. I am by no means a network guru, i am merely drawing a conclusion of what many have voiced as a concern in the past.

    Anyone else have any insight about this?
    Doesn't matter where the servers are located, the servers need not to be shit. There are plenty of mmo servers that are located in other countries and ppl don't have this lag. I still would like to see an video of the EU lag or w/e cause i constantly play with EU players who do not die during ifrit fight.
    (2)

  9. #149
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rydin View Post
    that is THE BIGGEST question I've had since launch...
    Is your gameplay experience (and by that I mean lag) vastly different depending on what part of the world you're in?

    I really just want to pack up all of my LS and fly to Japan to do a couple Ifrit/moogle runs and see if we notice a huge difference
    I LOVE playing with people from all over the world.. Japanese, EU, even Australian players (Just messin with ya Sophia)
    I really do... but the gameplay has to take priority
    It just has to...
    If the game is drastically different due to lag from being in a different part of the world... then its not going to encourage global unity... It's going to further separate and in many cases alienate the different groups

    tl;dr Priority 1: as little lag as possible for everyone. Priority 2: A multilingual, multicultural, global experience
    I dunno man, on one hand I agree with you but the other says I can adjust and am willing to do it just to play with all my EU/JP friends.

    I would personally like the delay issues resolved but am not willing to take up regional servers to do it. Here is to hoping 2.0 drastically decreases it.
    (1)

  10. #150
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krausus View Post
    I dunno man, on one hand I agree with you but the other says I can adjust and am willing to do it just to play with all my EU/JP friends.

    I would personally like the delay issues resolved but am not willing to take up regional servers to do it. Here is to hoping 2.0 drastically decreases it.
    Yea... I know.. and we honestly shouldn't have to choose
    "You can either play globally or play lag free?"
    what kind of choice is that?
    (1)

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