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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Xianghua View Post
    inb4 ifrit's too hard can't run from cracks in cast at same time.

    too bad? its much better when you see the plumes come up and then just run out of them...

    instead of "casting" and then after 1 sec. you stop for 1-2 secs. because of animation lock.


    i think the new casting system will be MUCH better for ifrit. you can be MUCH more flexible without less delay. the spell system like we have now needs MUCH more reaction. it holds you back if you're casting. ok you are running while you cast but then you STOP for 2 secs in an area because you finish casting.
    the actual casting system is much more hindrance.

    it appears very choppy.



    the advantages of the new casting system is:

    - you can be much more faster in movement, more flexible just run out of dangerous situations just to cancel your spell

    Ifrit Battle:
    now:
    start casting-> (oh fuck some eruptions are popping) -> running -> finish cast automatically (oh not now..) -> 2 secs animation lock -> oh fuck.

    new system:
    start casting-> (oh fuck some eruptions are popping) -> run -> (well i feel save now) -> start casting again -> means more control in the end over your character -> happy ending


    sure you can cancel your spell if you click again that skill, but in suprising situations where you have not much time to react (and using a skill means also server delay) its not always possible or to late. so running is the much better/faster/more flexible option to cancel a spell.


    the system now is a hindrance.
    (4)
    Last edited by Tonkra; 03-06-2012 at 06:51 PM.