Quote Originally Posted by Riaayo View Post
Can we get an estimate on how much room for packet queue streamlining there is? It's fine to say that FFXIV functions in the "same way" other mmos are, except that it's not. I do not experience the same delays on other games I do on this game, and it's not just me so my internet connection is not to blame.

I don't want to be "that guy" but even in SE's own interests, the amount of delay in this game is destroying the ability for players to have a viable reaction time to actions in the game compared to other MMOs utilizing these boss movement mechanics.

Is 2.0 going to "fix" this? I sincerely want to know because that's been my expectation, and I think it has been many other people's expectation as well. If it won't, please tell us, and tell us why specifically FFXIV will not be able to run the same type of server client interface as WoW with a massively longer delay in communication?

I cannot speak for others but I guarantee you this is pretty much my #1 problem and concern with FFXIV, as it is something that will impact the game no-matter what content you add to it. And while hearing that the game will never react to my commands as quickly as WoW will be a deep cut, I would rather hear it now than log in 2.0 expecting something different and being sorely disappointed.
Exactly... since day one the game has been plagued by lag that is just short of "Unbearable"
If 2.0 is going to fix this... then 2.0 is when moving needs to be made to interrupt spellcasting....

And then, just to insult our intelligence you call it "Facetarget command" because you are too embarrassed to say that your game needs a "Stop Moving Command"
Just call it what it is, SE....