Results 1 to 10 of 193

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    108
    Quote Originally Posted by Rydin View Post
    Here is my thing....

    Why isn't that same message sent to the server when I stop moving the analog stick?
    Why is pressing "Facetarget" a faster way to stop than to just not move or press any buttons?
    I dont normally read posts where people feel the need to caps lock for emphasis, but this man actually has a point here. I struggle with computer programming, and I bet even i could write something to do this.

    personally, I dont understand why they just dont make the minimum cast time on spells match a minimum requirement computers "inertia" with half second cast time spells be castable while on the move so inertia isnt an issue.

    It takes just a little bit of thinking outside the box, but a variable that toggles between two values. one value for when the toggle is moved, and another for when it isnt. when it toggles to the off position, it sends a notification to the server to let it know spells are castable now. from here, spell cast timers can make up for the remaining inertia. having a face target button is.... an added step, another button.

    I thought last casting update was to get rid of extra button pushes, why are they adding more button pushes now?
    (5)
    Last edited by WillRiker; 03-06-2012 at 10:54 AM.