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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xianghua View Post
    Biggest factor in many deaths on games are caused by peoples own stupidity. But they won't blame themselves. Now when the whm's get Eruptions under them with a tank low on hp or w/e and ends up dead. It's gonna = "Ifrit's to hard because of spell interruption." Just like Ifrit was to "hard" when combos came out.
    Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...

    Personally I think not.

    There is no excuse for SE not to remove animation locks either, they removed them when taking out weapon whilst running its no different, of course it probably comes down to not having time.

    If you are going to make a boss fight with time sensitive attacks then you have to give players the ability to dodge them at a moments notice.
    (7)
    Last edited by Jinko; 03-02-2012 at 12:07 AM.

  2. #2
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jinko View Post
    Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...

    Personally I think not.
    Not real sure why you are getting upset. I'm not talking about the animation locks, lag ect. People know how to overcome them. To most they are not an issue anymore. I don't agree with it myself.

    What I'm getting at. Is spell interruption is going to add another problem to ifrit fight for some people. The same way when Combos 1st came out people complained it made ifrit fight harder. (go find the threads)
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xianghua View Post
    Not real sure why you are getting upset. I'm not talking about the animation locks, lag ect. People know how to overcome them. To most they are not an issue anymore. I don't agree with it myself.

    What I'm getting at. Is spell interruption is going to add another problem to ifrit fight for some people. The same way when Combos 1st came out people complained it made ifrit fight harder. (go find the threads)
    Fair enough I misunderstood you then :P

    I'm not sure it will be a huge problem, mages should be standing still as much as possible to regenerate mana, in cases like moogle, have 2 CNJ one at each end of the arena so everyone should be in healing range.
    (1)

  4. #4
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jinko View Post
    Fair enough I misunderstood you then :P

    I'm not sure it will be a huge problem, mages should be standing still as much as possible to regenerate mana, in cases like moogle, have 2 CNJ one at each end of the arena so everyone should be in healing range.
    Of course. which brings me back to the point of Stupidity of people. I ran Ifrit a couple days ago with a thm that kept using fire instead of thunder. Never underestimate how stupid some people can be. lol
    (0)

  5. #5
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    Go play any other MMO, WoW has much harder fights but its not f***ed up with crappy animation locks, yes its probably partly players fault for not timing their attacks, but should we really have to time attacks like this to compensate for a shit server and animation locks...

    Personally I think not.

    There is no excuse for SE not to remove animation locks either, they removed them when taking out weapon whilst running its no different, of course it probably comes down to not having time.

    If you are going to make a boss fight with time sensitive attacks then you have to give players the ability to dodge them at a moments notice.
    I agree, other games do not have animation locks or whatever, but animation lock is the ONLY challenge during the Ifrit fight.

    You can avoid plumes by standing on safe spots. If you have no animation lock it is very easy to run away from eruptions. That leaves pressing Sentinel when he does Hellfire and thats about it.

    Ifrit without animation lock would be a joke. Not sure if it was meant to be this way, but again Ifrit without animation lock would be like killing Leaping Lizzy with a lv99 BLM.
    (1)