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  1. #31
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I'm hoping the Burst cooldown is wrong and only 15 minutes for some weird testing purposes. Another thing is they removed the cooldown on sleep, so who knows what any of the actual cooldowns will be. Although its possible that the crowd control changes they were talking about for 1.21 involve eliminating the cooldown of sleep. Or maybe they were using sleepga and it has a shorter cooldown.

    I guess my point is that speculation is... pointless. Wait a week and find out.
    (0)

  2. #32
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    so pvp, an afterthought in se mmos, is responsible for this?
    (2)

  3. #33
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It makes sense that Burst is 15 mins, although I would expect ancient magic to do more damage especially with that cooldown.

    I assume we still have Thundaga somewhere if we want to use that, but we all know how much it sucks.
    (1)

  4. #34
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TheRac25 View Post
    so pvp, an afterthought in se mmos, is responsible for this?
    That or
    "because it was in XI"
    "It makes the game more immersive for me"
    "It makes the game more challenging you casuals need to go find a new game"

    Take your pick

    *disclaimer
    these are not my personal thoughts.
    (0)

  5. #35
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TheRac25 View Post
    so pvp, an afterthought in se mmos, is responsible for this?
    Actually, Yoshi-P explained that he felt it was to balance both PvE and PvP.

    http://forum.square-enix.com/ffxiv/t...l=1#post506046

    I'm most excited to see that we'll now have the option to turn off sub-targeting. That extra enter-key confirmation only creates a redundancy for many keyboard/mouse players. Finally, now I can just click my target, choose my spell and it casts. <3

  6. #36
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rowyne View Post

    I'm most excited to see that we'll now have the option to turn off sub-targeting. That extra enter-key confirmation only creates a redundancy for many keyboard/mouse players. Finally, now I can just click my target, choose my spell and it casts. <3
    Im curious if this will work for gamepad users also, Ie target ifrit and just cast spells with no conformation, will have to try it
    (0)

  7. #37
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rowyne View Post
    I'm most excited to see that we'll now have the option to turn off sub-targeting. That extra enter-key confirmation only creates a redundancy for many keyboard/mouse players. Finally, now I can just click my target, choose my spell and it casts. <3
    I am so blind to not realise that was happening lol even after reading it, love this as i hated the extra 42 button presses i had to do!
    (1)

  8. #38
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jinko View Post
    Im curious if this will work for gamepad users also, Ie target ifrit and just cast spells with no conformation, will have to try it
    Yea I don't know what they are smoking saying turning off sub-targeting will be bad for gamepad users. If you ask me this is a godsend. We have targeting modes, it's easy to switch between them. We don't need subtargeting.
    (1)

  9. #39
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I am still against this change. I still say that in a game that is about adjusting to the situation at hand. forcibly locking people into place is a step in the wrong direction.

    And the whole /facetarget (h-key) thing is a bit confusing. While it will be great for full and part time meat heads. Does this mean that we will have to be physically facing a target to cast on it now? I can see that becoming an issue. The you are moving icon is kind of nifty i will admit, how ever the servers are still in mother may I mode. It does not mater what your client says only what the server dictates.

    Though I think the people most effected by these changes are going to be lower level mages who are out solo. crowd control abilitys early on are almost non existent. And my way of coping with that was to kite my ass off.
    (8)
    Last edited by Griss; 03-01-2012 at 11:41 PM.
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #40
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Xianghua View Post
    I know. But look at the people we are dealing with in this game.

    Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
    Also, you're not taking in factors like server lag, life sucks when three plumes appear under you all at once, being able to cancel on the run may not save you, but it will improve your chances.
    (0)

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