bah and here I was just recently used to playing a MMO where I could cast a spell without getting it interupted at 99% cause my character sneezed.
Oh well least animation lock problems will be partialy solved for casters.

Btw is it just me that feels that the spell animations and impacts are realy underwhelming, and a 15min recast isn't realy gonna fit well for XIV, feels more like a recast time from XI.
I'd rather see they balance it with longer cast time or higher mp cost, or a mix of both, we already have so few spells to cast that long cooldowns isnt realy going to add any form of enjoyment.