Here is my thing....

If there is a button that tells the server that I am no longer moving....
Why isn't that same message sent to the server when I stop moving the analog stick?
Why is pressing "Facetarget" a faster way to stop than to just not move or press any buttons?

If there is a LAG FREE way to tell the server I am no longer moving... then why isn't it there when I actually STOP MOVING

I swear to God you didn't just tell me to make a macro TO STOP MOVING????

If that doesn't sound like the most unintuitive game design EVER