Quote Originally Posted by JunseiKei View Post
players here on the forums are constantly asking for the XIV team to shake it up. I'd still point out that when players first started asking for BLU, it was mentioned that they didn't think it would fit with how XIV functions.

I just understand or sympathize with the XIV team's decisions.
Well... The thing is, that there's a massive difference between "Shaking things up" and introducing pure garbage to the game.

Like, if they stopped and put in some thought about how to make BLU fit into XIV instead of just going "Whelp, I can't copy/paste every other class. Better just add a crap mini-game instead" they could have made something unique that would have shook up the status quo and fit into the game.

Literally, if they released BLU with the following:

* Experience gains from overworld increased.
* Locked from Duty Finder until level 50 (Upon learning a base set of skills, which could have easily been dictated by job quests on levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50. That's easily 10-30 skills right there. 1 per quest from a "Come talk to me when you've learned X", 1 per quest from fighting mob X during the quest and 1 per quest from "Hey, have this Whalaqee Totem to learn a spell")
* Learns skills from enemies. 100% learn chance.
* Balanced around a subset of skills (I.e. Ones you get told to learn/learn from job quests plus any interchangeable ones)
* Has Masked Carnivale content where there are unique mechanics involving BLU skills as side content for the job

This would have been "Different". It would have shaken things up, by being a job that not only doesn't level through the standard "Spam Duties/PotD" method, as well as having to go out and learn skills. With a unique feature that due to the different progression system, they're temporarily locked out of certain content until certain requirements are met (I.e. Someone has unlocked their core skills)

Even their bullshite excuse about BLU not being able to blast through the MSQ and start doing duties with all their skills like other classes can be countered. Simply by making the new "Mandatory" skills show up within the MSQ itself. If not required/attained through job quests. If not also making new content being more about obtaining Traits than outright new spells (Such as might be the case when button bloat starts to be designed around) with BLU merely getting new spells as its collecting side-content with some level of customization of what it uses.

At the end of the day, there have been numerous posts made with different takes on BLU and how it could have been implemented to work within XIV's systems. All of which stay true to the (Very diversely depicted) job.

All it took was spending a few minutes thinking about how to make something fit into XIV's systems. As opposed to crying about how it has to be different to other jobs and then intentionally implementing it in a crappy way out of what seems to be spite against the players who kept asking for the job.