
Originally Posted by
Physic
eureka is not an afk zerg rush, i am beginning to wonder how much you understand content outside of savage. Eurekan basic progress is about being able to fight enemies as many levels above you as fast as you can. Access to massive control, debuffs, and various instant death/control is huge. also having some of the highest spike potential in the game is pretty huge, and being able to straddle 3 roles is huge, as eureka scales well with various group sizes. Blu can be tank, healer, and instakiller/at the same, allowing the same size groups to kill more quickly, which means faster gains. When it comes to high end BA, they could fit any role needed(except status removal), in a place where you cant always preselect your groups. Even switching between roles on the fly.
In hoh top floors, where most of your enemies are regular enemies, they will have access to whatever debuff/control that is valuable on any enemy. They have blind, para, damage down, slow, silence, stun, gravity, push, pull, petrify, freeze and magic vulnerability. most of which can easily be maintained 100%of the time.
the ability to complete immobilize/control packs of mobs, with skills like ram's voice/faze etc negates needs for tanks during. the ability to instakill almost everything except 1 or two creatures in a regular dungeon, while being on a defensive with access to white wind, is extremely strong.