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  1. #91
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Physic View Post
    not at all. blue has interactive dmg spells.


    sharpened knife combos with anything that stuns, which makes enemies vulnerable to stun, and some are, take big dmg. They have specific magic damage rotations while peculiar light is up. They have combos like dropsy to shock strike. They can set up a finishing combo with moonflute, various damagee buffs/spells and finish with self destruct, for tons of damage.
    And most of those are totaly useless against a boss because you just can't stun them, you can't froze them, you can't petrify them and you can't just kill yourself against a boss mid fight and expect your party to enjoy wasting mana on your dead corpse. But yeah sure at least you can do it on worthless trash.
    (6)

  2. #92
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by JunseiKei View Post
    I do understand Yoshida's worry about the acquisition of spells (learning it through monsters and not just given) and being excluded from parties because you don't have certain ones. That's a legitimate concern and players are absolutely kidding themselves if they think it's not.
    All depends on how Blue Magic is implemented. If spells are easily accessed, and learn rate is 100% (like it is in every single FF game except for FFXI's BLU, and this one), the only excuse for not having a spell is because the player didn't take a few minutes to go and learn it. Learning Blue Magic doesn't HAVE to be a difficult and time-consuming process, and I don't believe it enhances the enjoyment of the job when it is. I certainly don't feel enriched by the seven-plus hour session I spent butting heads with Ifrit, back before you could learn it from Ifrit Normal.

    In such a case, exclusion due to not having learned a spell would happen only to the most extremely lazy of Blue Mage players. We're talking a level of laziness far in excess of, say, a WAR who never learns Steel Cyclone because they're too lazy to do their job quests - and I doubt there's a player here that would have a lot of sympathy for a WAR THAT lazy! Learning BLU spells could (and in my opinion should) have been as easy as tracking down and fighting one or two of the appropriate mob, or possibly running a dungeon or trial exactly once.

    No, concern about Blue Mages being excluded from parties for not knowing a spell is as much nonsense as Yoshi P's other excuses. Whether it's actually a problem or not depends on how the job is implemented, and it doesn't take a lot of imagination to find plenty of ways to prevent it from being a concern. Folks that criticize the "party exclusion" excuse are NOT kidding themselves.

    The bottom line is that Yoshi P had a vision for Blue Mage that was frankly incompatible with the job structure in FFXIV. He felt he had to choose between compromising on his vision to make the job fit, or adding the job as a side activity that kept it safely removed from the game's major content. He went with the latter. The thing is, though, that Yoshi P's vision is only one interpretation of a job that has had a TON of variance over the history of the Final Fantasy franchise. Basically the only things that all Blue Mages have in common are that they use monster abilities and they have a collection of abilities to fill out. The latter is pretty flexible as to just HOW they learn the spells, as well - Quistis, for instance, could learn Bad Breath without EVER having fought a Marlboro (all you need is the drop, and she doesn't have to be in party to get it). Even the way we DID get BLU takes advantage of this flexibility - several of the spells learned are learned by consuming items!
    (1)

  3. #93
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    All depends on how Blue Magic is implemented. If spells are easily accessed, and learn rate is 100% (like it is in every single FF game except for FFXI's BLU, and this one), the only excuse for not having a spell is because the player didn't take a few minutes to go and learn it. Learning Blue Magic doesn't HAVE to be a difficult and time-consuming process, and I don't believe it enhances the enjoyment of the job when it is. I certainly don't feel enriched by the seven-plus hour session I spent butting heads with Ifrit, back before you could learn it from Ifrit Normal.

    In such a case, exclusion due to not having learned a spell would happen only to the most extremely lazy of Blue Mage players. We're talking a level of laziness far in excess of, say, a WAR who never learns Steel Cyclone because they're too lazy to do their job quests - and I doubt there's a player here that would have a lot of sympathy for a WAR THAT lazy! Learning BLU spells could (and in my opinion should) have been as easy as tracking down and fighting one or two of the appropriate mob, or possibly running a dungeon or trial exactly once.

    No, concern about Blue Mages being excluded from parties for not knowing a spell is as much nonsense as Yoshi P's other excuses. Whether it's actually a problem or not depends on how the job is implemented, and it doesn't take a lot of imagination to find plenty of ways to prevent it from being a concern. Folks that criticize the "party exclusion" excuse are NOT kidding themselves.

    The bottom line is that Yoshi P had a vision for Blue Mage that was frankly incompatible with the job structure in FFXIV. He felt he had to choose between compromising on his vision to make the job fit, or adding the job as a side activity that kept it safely removed from the game's major content. He went with the latter. The thing is, though, that Yoshi P's vision is only one interpretation of a job that has had a TON of variance over the history of the Final Fantasy franchise. Basically the only things that all Blue Mages have in common are that they use monster abilities and they have a collection of abilities to fill out. The latter is pretty flexible as to just HOW they learn the spells, as well - Quistis, for instance, could learn Bad Breath without EVER having fought a Marlboro (all you need is the drop, and she doesn't have to be in party to get it). Even the way we DID get BLU takes advantage of this flexibility - several of the spells learned are learned by consuming items!
    I agree, Blue Magic doesn't have to be difficult and time consuming and it certainly wasn't fun trying to get someone's Glass Dance and still not getting it after 54 kills before that person just gave up. It also doesn't surprise me that the only other BLU incarnation from an MMO would be followed for ... an MMO (I'm mean the spells not learned at 100% rates). For the most part, I don't think the rates of learning most spells are particularly bad - just the chances of primal ones are absolutely horrendous.

    I wouldn't compare it to doing job quests and getting the skill automatically. I'd compare it to ARR and HW's requirement of needing to level up a completely different class to learn a skill. Although it's not RNG, it still required a lot of time and effort to get something that would legitimately help make classes actually playable (because let's face it, invigorate was 100% required to play any melee in ARR at least and you lost so much DPS if you didn't have Blood for Blood, either and getting lancer to 34 was an actual chore). Yes, there were parties absolutely excluding players for not having skills, mainly because how necessary they actually were. If the past demonstrates a behavior the community is willing to abide by, you don't dismiss it for another case where you willfully present the same issue. That's called folly.

    Again, this clashes with how people will define the job - you could make the learn rates 100%, but then what keeps you from stuffing them in a job quest to go defeat X monster and learning it that way? You know, the same way you learned Water Cannon. Quistis did learn Blue Magic uniquely. She learned them exclusively through items. Such a system could be mimic'd here in XIV thanks to the Walaqee Totems, but I doubt that would have been satisfying and agree with BLU fans. I still stand by this particular statement, though, especially seeing we have another job that often gets criticized for its implementation, despite being a fully functioning one.

    Quote Originally Posted by JunseiKei View Post
    Full job, limited job, it doesn't matter, there'd probably be just as much complaints because BLU ultimately wouldn't be something X person imagined it to be (looking at you SMN).
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #94
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    eureka is not an afk zerg rush, i am beginning to wonder how much you understand content outside of savage. Eurekan basic progress is about being able to fight enemies as many levels above you as fast as you can. Access to massive control, debuffs, and various instant death/control is huge. also having some of the highest spike potential in the game is pretty huge, and being able to straddle 3 roles is huge, as eureka scales well with various group sizes. Blu can be tank, healer, and instakiller/at the same, allowing the same size groups to kill more quickly, which means faster gains. When it comes to high end BA, they could fit any role needed(except status removal), in a place where you cant always preselect your groups. Even switching between roles on the fly.

    In hoh top floors, where most of your enemies are regular enemies, they will have access to whatever debuff/control that is valuable on any enemy. They have blind, para, damage down, slow, silence, stun, gravity, push, pull, petrify, freeze and magic vulnerability. most of which can easily be maintained 100%of the time.

    the ability to complete immobilize/control packs of mobs, with skills like ram's voice/faze etc negates needs for tanks during. the ability to instakill almost everything except 1 or two creatures in a regular dungeon, while being on a defensive with access to white wind, is extremely strong.
    So let me get this right, Eureka is about fight enemies that are a higher level than you, so instant death spells that don't work on things that are a higher level than you are a good thing? I'll openly admit, i've not played that much eureka (I'm at the end of pagos) but even when chaining mobs they die in maybe 20-30 seconds, in which time the crowd control skills would be of limited use other than like, rams voice, even then. With logos actions anyone else can also heal, and I'd like to see a BLU tanking in eureka and see how fast they just die, and once again i point out to you, a tank that barely does any damage is also a useless tank.

    HoH, this can already be solo'd with rdm, having BLU be able to do it would be just another class. also taking the time to keep these debuffs up on the enemies will probably get you killed outside of like freeze, because of the dps loss of using those skills, not even mentioning what happens if they're immune to these status ailments. HoH also has a lot of RNG, so having to rely on your RNG kill moves will get you killed if thats how you choose to do it.

    WHM also has the ability to completely immobilise mobs for like 10 seconds, and using the RNG moves in trashpacks would probably take longer than just aoeing, not to mention trash is basically harmless anyway, most healers can get through a dungeon not using healing gcds. Plus the ability to use these rng moves on the mini bosses, yeah whatever, these fights take about 1-2 mins with competent dps anyway, so the fight being shorter does not particularly break things, because the skills don't work on anything worth a damn anyway.

    Edit: HoH has been solo'd by way more than just rdm, why would BLU being good in there make any difference?
    (5)
    Last edited by ReiMakoto; 03-23-2019 at 12:24 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #95
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by JunseiKei View Post
    Again, this clashes with how people will define the job - you could make the learn rates 100%, but then what keeps you from stuffing them in a job quest to go defeat X monster and learning it that way? You know, the same way you learned Water Cannon. Quistis did learn Blue Magic uniquely. She learned them exclusively through items. Such a system could be mimic'd here in XIV thanks to the Walaqee Totems, but I doubt that would have been satisfying and agree with BLU fans. I still stand by this particular statement, though, especially seeing we have another job that often gets criticized for its implementation, despite being a fully functioning one.
    It wouldn't have mattered as much because people wouldn't be complaining about the lack of the "limited job" system we have now, if it never existed, they would just be speaking about a different implementation that didn't foresee the "limited job" to exist as is. And if it's balance, it still doesn't matter because there will always be problems with balance in every game forever and ever.

    In the end though, if it really didn't matter and people would complain anyway, there would have been no need to reduce an iconic job into a "limited job" only experience that goes nowhere.

    Trying to reinvent the wheel has already bitten other games in the back, again look at WoW and the backlash it received for attempting to start over again just for the sake of a "unique" and "new" experience. BLU was supposed to be a "different experience" for the sake of it when that's not what people asked for. No wonder people are upset.
    (1)
    Last edited by Anesteria; 03-23-2019 at 12:07 AM.

  6. #96
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Anesteria View Post
    It wouldn't have mattered as much because people wouldn't be complaining about the lack of the "limited job" system we have now, if it never existed, they would just be speaking about a different implementation that didn't foresee the "limited job" to exist as is. And if it's balance, it still doesn't matter because there will always be problems with balance in every game forever and ever.

    In the end though, if it really didn't matter and people would complain anyway, there would have been no need to reduce an iconic job into a "limited job" only experience that goes nowhere.

    Trying to reinvent the wheel has already bitten other games in the back, again look at WoW and the backlash it received for attempting to start over again just for the sake of a "unique" and "new" experience. BLU was supposed to be a "different experience" for the sake of it when that's not what people asked for. No wonder people are upset.
    This is what always Baffles me. They said they added Blue Mage due to popular fan demand, but then they added it like this. It was a popular fan demand because fans wanted to play their favourite class as their main, no one was demanding it be a shitty minigame.
    (10)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #97
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I haven't touched Blu since the week it came out cause I got all my spells that week...
    (0)

  8. #98
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Anesteria View Post
    It wouldn't have mattered as much because people wouldn't be complaining about the lack of the "limited job" system we have now, if it never existed, they would just be speaking about a different implementation that didn't foresee the "limited job" to exist as is. And if it's balance, it still doesn't matter because there will always be problems with balance in every game forever and ever.

    In the end though, if it really didn't matter and people would complain anyway, there would have been no need to reduce an iconic job into a "limited job" only experience that goes nowhere.

    Trying to reinvent the wheel has already bitten other games in the back, again look at WoW and the backlash it received for attempting to start over again just for the sake of a "unique" and "new" experience. BLU was supposed to be a "different experience" for the sake of it when that's not what people asked for. No wonder people are upset.
    IMO, limited jobs shouldn't adhere to whatever "balance" that is currently put forth into BLU. I was lead to believe it was limited because of how unbalanced it was supposed to be; you know, strong unbalanced. Not quirky and just not adhering to the trinity unbalanced.

    Eh, yet players here on the forums are constantly asking for the XIV team to shake it up, from there patch cycles to requests that have lead to Eureka. Again, I'd still point out that when players first started asking for BLU, it was mentioned that they didn't think it would fit with how XIV functions. Players persisted. I don't wholly place the blame on the XIV team trying to 1) adhere to a job's identity (because due to AST chances and the majority of players not accepting AST was fine after the first balance chances, they effectively stripped WHM of an identity) and 2) tried to implement a job they didn't feel would fit into how they want to design their game but still fulfill some degree of player demands.

    Just so I'm not being misunderstood, I don't agree with what was done with BLU. I just understand or sympathize with the XIV team's decisions.
    (0)
    Last edited by JunseiKei; 03-23-2019 at 12:41 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #99
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JunseiKei View Post
    players here on the forums are constantly asking for the XIV team to shake it up. I'd still point out that when players first started asking for BLU, it was mentioned that they didn't think it would fit with how XIV functions.

    I just understand or sympathize with the XIV team's decisions.
    Well... The thing is, that there's a massive difference between "Shaking things up" and introducing pure garbage to the game.

    Like, if they stopped and put in some thought about how to make BLU fit into XIV instead of just going "Whelp, I can't copy/paste every other class. Better just add a crap mini-game instead" they could have made something unique that would have shook up the status quo and fit into the game.

    Literally, if they released BLU with the following:

    * Experience gains from overworld increased.
    * Locked from Duty Finder until level 50 (Upon learning a base set of skills, which could have easily been dictated by job quests on levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50. That's easily 10-30 skills right there. 1 per quest from a "Come talk to me when you've learned X", 1 per quest from fighting mob X during the quest and 1 per quest from "Hey, have this Whalaqee Totem to learn a spell")
    * Learns skills from enemies. 100% learn chance.
    * Balanced around a subset of skills (I.e. Ones you get told to learn/learn from job quests plus any interchangeable ones)
    * Has Masked Carnivale content where there are unique mechanics involving BLU skills as side content for the job

    This would have been "Different". It would have shaken things up, by being a job that not only doesn't level through the standard "Spam Duties/PotD" method, as well as having to go out and learn skills. With a unique feature that due to the different progression system, they're temporarily locked out of certain content until certain requirements are met (I.e. Someone has unlocked their core skills)

    Even their bullshite excuse about BLU not being able to blast through the MSQ and start doing duties with all their skills like other classes can be countered. Simply by making the new "Mandatory" skills show up within the MSQ itself. If not required/attained through job quests. If not also making new content being more about obtaining Traits than outright new spells (Such as might be the case when button bloat starts to be designed around) with BLU merely getting new spells as its collecting side-content with some level of customization of what it uses.

    At the end of the day, there have been numerous posts made with different takes on BLU and how it could have been implemented to work within XIV's systems. All of which stay true to the (Very diversely depicted) job.

    All it took was spending a few minutes thinking about how to make something fit into XIV's systems. As opposed to crying about how it has to be different to other jobs and then intentionally implementing it in a crappy way out of what seems to be spite against the players who kept asking for the job.
    (6)

  10. #100
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by JunseiKei View Post
    Just so I'm not being misunderstood, I don't agree with what was done with BLU. I just understand or sympathize with the XIV team's decisions.
    Fear not, I did not misinterpret your position. If anything, I didn't mean it as if I were criticising you personally, if you thought that to be the case, I apologise.

    As Kalise said, the implementation could have been way better.
    People like Rei, Valde, and many others who offered their input, have come up with a solution that would please the vast majority >at this point< where all that would truly be necessary would actually be for SE to put in the effort.
    The only reason one could take away for the current situation, let me be plain here, is most likely laziness on the part of SE. Although Kalise suggested "spite", well it's possible if Yoshida and a couple of other devs had their personal reservations.

    To me it seems like BLU was just, and pardon my expression, spat out for the sake of cheap content (and cheap it was since it didn't last a second) so close are we to Shadowbringers and they bring BLU out to advertise it.

    There are things that you simply can't do much about, achieving the perfect balance is impossible and both playerbase and companies need to stop going for an all-or-nothing on this regard.
    In the same vein, if a business plans to keep adding classes (whatever the genre, MOBAs come to mind) these are going to have their impact and the more you add, the harder it is going to be to make everyone fit WITH their own identity.
    Which is why I find it quite appalling that they decide to bring in the Gunbreaker as a FULL job, and then SE complains about the balance and class identity, when they're simply digging their own grave further by adding yet another job, following their own logic.

    Nevertheless, BLU's treatment was 100% avoidable regardless. In this case, when things can be avoided, then going into them half-heartedly (limited job) can only hurt.

    In essence, their excuses are a lot poorer than they appear.
    (2)
    Last edited by Anesteria; 03-23-2019 at 08:46 AM.

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