Well in part because I don't think limited job is currently interesting, it's also why I'm not a huge fan of the simple solution you've put forward - because I don't find Blue Mage interesting as it is (at least for simple changes to be enough, imo :3).
So I do think it's bad enough that it needs to be looked at sincerely and deeply. Well, besides the short time of casting thousand needle before that got old it hasn't been fun (imo), and this is coming from someone who loved FFXI's and dearly wanted to main a re-spin of Blue Mage.
Obviously it just might be simply (lol) that I haven't let your idea marinate long enough in my head, but it'd be why I'm not like "yes, let's do that!". I do appreciate you're trying to suggest changes too though, we just see how good or bad things are differently.
Also I'd say you're not stealing much in terms of ideas because limited side isn't designed with some sort of balance in mind, it's not requiring a tightly bound ship just a fun ship. That still might steal ideas as you suggest but it could also "take" ideas that would normally be imbalanced so that's fine (things that just don't work normally). Mostly I think in type of diablo 3 and how items and skills work where you might get one spell that does one effect and gear that does another thing but together they create a whole new concept, besides for like two spells right now that doesn't really exist in blue mage in any sort of fun compelling manner - I'd just suggest going to interaction town and letting the pieces lie how they may. It's not important to balance things as tightly as even Diablo 3 in that this job is meant (imo) to destroy old content so if you've found how to trigger Fire Angon 8 times in a row with a few tricks then.. cool, keep breaking the job its meant to be (imo) a "break the game" playground. When SE adds new spells they could be things that mix up the "OP" meta and require whole rebuilds of your job. I see your example of a debuff means you might use physical spell instead for an extra 5% damage but personally sounds like planning my consumables in levels of excitement lol (good stuff for those that like to parsers and make rotations from that though).
I've read your suggestion, I think it'd make Blue Mage better than it is now but.. even with the changes blue mage still doesn't sound "fun" to me, ESPECIALLY as a limited job. Limited job, imo, should either never exist or be /fun/ insanity because the in-between limbo is just bad feeling (imo, obviously - perhaps to some people casting doom 6 times in a row is fun, not really to me though).
Your idea might have been warmer feeling to me if that was introduced first before Blue Mage came out but at this point with the idea of more limited jobs possibly coming and the purpose of making something limited, meh I think it's a mistake if it's too balanced and imo the limited side should be unbound and chaotic. Part of a problem I have with the spells blending like you've suggested with some skills being Op and some being spells you use (such that you're not designing "two jobs") is that then it's just a flash in the pan here or there when in limited mode - "..normal normal normal ooooo- normal normal". Imo it should be like a Yugioh cut scene with each spell having an introduction of how you've fallen for their blue eye triple white platinum busty dragon trap card..
Go big or don't go limited, that's where I'm at with this at this time.. maybe it'll change.
Like to me Blue Mage has the Carnival and solo king (for old content explicitly), Beast Master would gain Shepard DoL like content (could probably solo well too but that's not it's point of limited portion), Puppet Master would gain heavy minion customization options (emotes, personality, minion crafting), each offering a new limited systems/ways to approach the game that wasn't possible before. Having an in for each player who doesn't want to main them either. Like bard brought music or dancer may bring choreography, in that they can be easily accessed by even those who don't main the job (not in how deep or shallow one might view those two content pieces - I was looking for "limited" to be more like "everyone's gift").
I'm still willing to have my mind changed but I might need to hear more from SE first on their plans and sit on this simple solution longer. Mostly because I don't think Blue Mage is fun enough that a simple solution makes it interesting as I hope it would be.
So while I find difficulty seeing the simple suggestions as interesting you think my idea is "silly" and requires too much work (certainly it's more work than yours so that's actually a fair statement lol), but at this point I'd just say we'll have to disagree and that's that.
Fun to get the ideas out there though and see where people differ on the same job with what they want changed.



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