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  1. #17
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    eureka is not an afk zerg rush, i am beginning to wonder how much you understand content outside of savage. Eurekan basic progress is about being able to fight enemies as many levels above you as fast as you can. Access to massive control, debuffs, and various instant death/control is huge. also having some of the highest spike potential in the game is pretty huge, and being able to straddle 3 roles is huge, as eureka scales well with various group sizes. Blu can be tank, healer, and instakiller/at the same, allowing the same size groups to kill more quickly, which means faster gains. When it comes to high end BA, they could fit any role needed(except status removal), in a place where you cant always preselect your groups. Even switching between roles on the fly.

    In hoh top floors, where most of your enemies are regular enemies, they will have access to whatever debuff/control that is valuable on any enemy. They have blind, para, damage down, slow, silence, stun, gravity, push, pull, petrify, freeze and magic vulnerability. most of which can easily be maintained 100%of the time.

    the ability to complete immobilize/control packs of mobs, with skills like ram's voice/faze etc negates needs for tanks during. the ability to instakill almost everything except 1 or two creatures in a regular dungeon, while being on a defensive with access to white wind, is extremely strong.
    So let me get this right, Eureka is about fight enemies that are a higher level than you, so instant death spells that don't work on things that are a higher level than you are a good thing? I'll openly admit, i've not played that much eureka (I'm at the end of pagos) but even when chaining mobs they die in maybe 20-30 seconds, in which time the crowd control skills would be of limited use other than like, rams voice, even then. With logos actions anyone else can also heal, and I'd like to see a BLU tanking in eureka and see how fast they just die, and once again i point out to you, a tank that barely does any damage is also a useless tank.

    HoH, this can already be solo'd with rdm, having BLU be able to do it would be just another class. also taking the time to keep these debuffs up on the enemies will probably get you killed outside of like freeze, because of the dps loss of using those skills, not even mentioning what happens if they're immune to these status ailments. HoH also has a lot of RNG, so having to rely on your RNG kill moves will get you killed if thats how you choose to do it.

    WHM also has the ability to completely immobilise mobs for like 10 seconds, and using the RNG moves in trashpacks would probably take longer than just aoeing, not to mention trash is basically harmless anyway, most healers can get through a dungeon not using healing gcds. Plus the ability to use these rng moves on the mini bosses, yeah whatever, these fights take about 1-2 mins with competent dps anyway, so the fight being shorter does not particularly break things, because the skills don't work on anything worth a damn anyway.

    Edit: HoH has been solo'd by way more than just rdm, why would BLU being good in there make any difference?
    (5)
    Last edited by ReiMakoto; 03-23-2019 at 12:24 AM.
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