AH okay cool more clear now!
Yeah so I mentioned bard in that don't need to "main bard" in order to gain those side features (music), and that's why I referenced dancer and choreography. I'll add a little note to the post to clarify that so it's more clear! In this way I was looking for each job that's "advanced" (aka has a limited side) to bring content to players who don't even intend to main the "main job" side of things.
For example you could use Beastmaster's limited side to DoL and raise animals (shepard sort of system) and not have to keep it up as a main tier content to do so, puppet master giving you some minions you can personalize beyond any level a minion normally has right to be, these sorts of new systems not precluded to you just because you're not going to spend the current tier tomestone. You may argue that's true now but I was looking to make the slide in smoother than it is now even, by also encouraging play of the content via that ability quantity/power = ilvl concept.
In this philosophy every new limited portion of a job is a content piece for everyone (and quite unique from each other), and that's why I referenced choreography and the music system (which unfortunately some feels has been abandoned.. so I can see why mentioning bard could be confusing).
You are right though that in my design concept Blue Mage wouldn't need people.... That could definitely be a splitting point for us. But at least we're on the same page again I think.
I was thinking Blue Mage's on the limited side would go out, far and wide, across the land, to collect all the skills they could, to become the best there eve-.... yeah okay.. Anyway the idea was that a Blue Mage that collected all the skills would have a very high powerlevel for their "level", and that you could choose to party up to get spells you weren't quite ready for OR you could collect enough skills that your power level was high enough (and combos available to you) allow you to solo content. So theoretically the highest "ilevel" job in the game would be Blue Mage hands down, at least when more skills are added - but this also assumes you collect them all.
I like this particularly because that means spells you don't even intend to use are very important to you.
But.. yes, I just wanted it to be clear, right now the limited concept didn't rub me the right way and that I wanted to add to it so that it did. I wanted to empower the limited side to the point that I was like "I'd use that", and I thought that you know what could be helpful to players? If we had a job that came up through old content that people were worried was going to die and ensure that can't happen. Oh you're worried Eureka content will end and you can never get that emote? No worry, Blue Mage Limited is slowly creeping through content - once your bae blu gets there then that emote is yours (making sure limited blue cant do current content because that'd obviously cause problems).
Obviously to each their own on what they liked though. Might suggest you could use these OP blue mages with friends to work on ultimate content, especially the ones that just became accessible to blue mage~.
Fair enough. I'll admit the main driving force of the idea was turning limited concept into something people could fully justify being limited for. "There is no way you could ask for that to be not limited, but it's hilariously strong (even more than it is now) and it's fun to theorize what combos I can make when they add new spells next patch - my favorite currently is the thunderous bubble clap!". New skills meaning you dust off old builds or create entirely new ones, like when new cards come out that shake things up in a TCG or new legendary affix in a hack and slash game like D3. Something like that.
Obviously this concept is inwards focused, get your "cards" and make an interactive deck of legendary affixes vs focusing on what the monsters look like. I'd argue the concept of blue currently wouldn't do it anymore or less than my suggested changes since blue only does that in the carnival due to elemental resistance and I haven't suggested removing that, but I could imagine ideas (and have read ideas) that try to capture the "plan around your enemy" concept more.




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