Quote Originally Posted by Jonnycbad View Post
Having been a BLU main FFXI, I am really disappointed in BLU's implementation so far. If it were up to me, I would have:

-Basically copied BLU's lore/concept from XI but into XIV. In other words make them Thavnarian Elite Guards/Special Forces.
-Scimitar as main weapon.
-Scouting Gear Melee DPS with a unique casting system (like Ninja). Main stat=DEX
-Blue Magic is part of their rotation like Ninjutsu is for NIN. Fewer spells but more impactful and are mostly used as oGCDs/buffs/debuffs(like Trick Attack) on target.


Moving FORWARD, I'd like to see them split BLU into 2 jobs. This can be accomplished using 2 different job crystals. BLU (limited), and BLU. The BLU (limited) job stone is the job we have for BLU now. Overworld and Carnivale centered, cannot enter duty roulettes, etc. The normal BLU stone would be released and start at level 60 and would have a limited number (~25)of pre-determined spells/skills/actions BLU can use (players cannot customize). Some of these spells and skills would have the same animation and name as the BLU (limited) version but have modified effects/potencies to balance them for real content, as well as a job gauge unique to them. For example, Offguard could be a 30s recast oGCD for non-limited BLU.
Having played XI, I really wouldn't like it if they shipped XI's iteration into XIV. While I liked the XI's story, tone and look, it felt right at home with the Aht Urhgan expansion and less so in Eorzea. The whole New World story line is actually more interesting for me. Especially if it someway leads to BLU getting an opportunity to venture there.

I like your option of creating a sorta "advanced" job with the limited aspect attached to a standard job, but I realize that it's not very friendly on resource management. You'd have to constantly create new content for one job's quirky attachment and at the same time have to keep the standard aspect constantly balanced to other jobs. Not to mention that BLU is meant to be the first of its kind. Would they have to do the same for potential future jobs like BST, PUP, GEO, MIM etc? And I'm not even considering the complaints on why certain jobs are getting this treatment and why not the existing ones. I'm sure some SMNs out there would love to, you know, actually summon things besides Bahamut every 2 mins.

What is likely going to happen is that they will work on refining the limited job concept. Tweak the numbers, add more exciting rewards, more and different content. As more limited jobs come in, I can see them consolidate them under one roof like how the other jobs and crafters/gatherers are. Perhaps shared content exclusive to limited jobs. Who knows?