Results 1 to 10 of 107

Hybrid View

  1. #1
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Seraphor View Post
    I'd much, MUCH rather than instead of locking BLU spells behind instances like dungeons and trials, they were tied to FATEs, amplifying that open world context and doubling down on that identity.
    That still leaves its longevity or rather the lack of. So instead of spamming Primals and Dungeons you would eventually recreate the full Eureka experience in the Overworld with people AFKing for FATEs to get a spell. After that what then? Finished Masked Carnivale and get left with nothing worthwhile on BLU.
    (7)
    Last edited by Noodle_Trinidad; 03-19-2019 at 09:02 AM.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    That still its longevity or rather the lack of. So instead of spamming Primals and Dungeons you would eventually recreate the full Eureka experience in the Overworld with people AFKing for FATEs to get a spell. After that what them? Finished Masked Carnivale and get left with nothing worthwhile on BLU.
    Well, this is the core problem of BLU isn't it.

    Whatever your feelings on Eureka, you finish the grind and you get a usable weapon out of it.
    Whatever your feelings on BLU, as things stand you never get a proper usable job out of it.
    (9)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Jandor View Post
    Whatever your feelings on Eureka, you finish the grind and you get a usable weapon out of it.
    Whatever your feelings on BLU, as things stand you never get a proper usable job out of it.
    Those two are actually perfect counter-examples. Part of BLU's lack of staying power is the complete lack of awards locked behind it, an intentional design decision by the dev team. They wanted only BLU enthusiasts to level it, or something, ignoring in the process even the most die-hard BLU fan would eventually run out of content. I mean, even people who raid and level and gear everything can unsub until the next patch, what were they expecting would happen with BLU?
    Meanwhile, for all their talks of not expecting Eureka to be that popular, they sure went out of their way to put as many carrots as possible behind it. First and foremost of course is the relic weapon, but there's also a bunch of minions and mounts and glamours and housing items. Then, on top of that, while RNG can be horribly cruel to you in Eureka, there are ways to get around it (if you have the gil) and to my understanding, some sort of fail-safe mechanism regarding the weapon rolls (though the stats you want might not be there, the rolls themselves won't go lower? Something like that).
    These are two elements that are crucial to make people slug through Eureka, and even then a lot of people didn't bother or quit along the way.
    Both are missing from BLU.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by BillyKaplan View Post
    Those two are actually perfect counter-examples. Part of BLU's lack of staying power is the complete lack of awards locked behind it, an intentional design decision by the dev team. They wanted only BLU enthusiasts to level it, or something, ignoring in the process even the most die-hard BLU fan would eventually run out of content. I mean, even people who raid and level and gear everything can unsub until the next patch, what were they expecting would happen with BLU?
    Meanwhile, for all their talks of not expecting Eureka to be that popular, they sure went out of their way to put as many carrots as possible behind it. First and foremost of course is the relic weapon, but there's also a bunch of minions and mounts and glamours and housing items. Then, on top of that, while RNG can be horribly cruel to you in Eureka, there are ways to get around it (if you have the gil) and to my understanding, some sort of fail-safe mechanism regarding the weapon rolls (though the stats you want might not be there, the rolls themselves won't go lower? Something like that).
    These are two elements that are crucial to make people slug through Eureka, and even then a lot of people didn't bother or quit along the way.
    Both are missing from BLU.
    blu has not enough reason to keep playing it. Eureka has a lot of reason to keep playing it. But it makes sense eureka is designed as a place to play your level 70 class and continue to progress.

    they need to give blu a reason to actually play the class more, and more places to play the class. That said, they do need to make it somehow not exactly required. Blu needs a eureka like content. (in that eureka is an optional grind that allows you to gain limited power while playing fully powered class with medium term goals)
    (0)
    Last edited by Physic; 03-19-2019 at 07:57 AM.