Quote Originally Posted by PyurBlue View Post
Which abilities? The most influential might be party wide buffs as they would combine to scale total party damage higher than intended, but these buffs can just be scaled down or capped. AoE abilities don't really make a difference so long as any AoE is available at a given level, an this is the case. THM for example can use AoE from Sastasha. High DPS abilities don't change anything if they're scaled down.
Party-wide dps buffs can make an enormous difference in party dps. Can you imagine stacking embolden, with ast cards and bard songs together in the likes of Copperbell Mines? Stuff dies fast enough there as it is without all of that. Then couple that with the additional dps tools tanks and healers would have. Healer aoe can be very potent, especially from a whm.

Then there's all the defensive tools tanks would have. They would need virtually no healing on bosses because the fights are so short they could just chain all their defensive abilities. And they would be even shorter than they are now for the above reasons.

All this would just result in players chain pulling trash into bosses to make it interesting, because playing normally would be boring due to being op. I already experienced that in WoW due to very badly balanced content. It's hilarious at first but it gets old really fast. I don't miss it. I prefer playing content as it is intended to be played than to be so powerful that any stupid thing I press makes things fall over.