Quote Originally Posted by Penthea View Post
It seems you don't recall how quickly things can die in low lvl instances. A lot of things die before you could do a full high lvl rotation.
Low or high level, it's not all that different. Even in current 70 and expert dungeons, good DPS will be able to kill mobs very quickly. If damage is scaled correctly then level 15 will still feel nearly the same as level 70.

Also some abilities would trivialise content. They're designed with a specific availability of abilities in mind. Some stuff would be simply op in low lvl content. That wouldn't make it more interesting. It's boring when things are too easy.
Which abilities? The most influential might be party wide buffs as they would combine to scale total party damage higher than intended, but these buffs can just be scaled down or capped. AoE abilities don't really make a difference so long as any AoE is available at a given level, an this is the case. THM for example can use AoE from Sastasha. High DPS abilities don't change anything if they're scaled down.