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  1. #11
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlliciaCapulet View Post
    I feel that the sync should be reworked but not to get higher level skills, but, to match the difficulty when the dungeon/raid came out. For example, if you are synced level 50 and do the 24 raids, the 2 firsts of the series are way too easy because your ilvl is way too high for those dungeon. Level 50 means synced to ilvl 130 gear, while te maximum gear was 90 for the Labyrinth of the Ancients and 110 for Syrcus tower. Same thing happens when you do the story quest roulette, they fixed the cutscene problem for the new players, but there is no challenge for this big story dungeon, since the ilvl is way too high. The same thing happens for the dungeon/raids lvl 60, and already happens for the dungeons/raids lvl 70. The royal city of Rabanastre or the Ridorana Lighthouse are not challenging anymore since everyone is close to ilvl 400 now.
    Although it means finding 23 like minded players, there's always the "minimum itemlevel" option. I think there's Discords available for various datacentres designed for that. But I see what you mean, would be nice to tighten the itemlevel on anything not Extreme/Savage, to help bring back some of the mechanics.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #12
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Although it means finding 23 like minded players, there's always the "minimum itemlevel" option. I think there's Discords available for various datacentres designed for that. But I see what you mean, would be nice to tighten the itemlevel on anything not Extreme/Savage, to help bring back some of the mechanics.
    Yeah, minimum item level is too hard to do with duty finder anyway. What I have in mind is more the max item level that the patch of the raid was allowing, that way, you still have lots of room for mistakes, but you don't end up skipping 80% of the mecanics. Maybe it's just me, but I don't do many of the roulette just because I find them so boring, because there is just 0 challenge... I don't want to enter into a wipe city because nobody know the fight perfectly, but I don't also want to just skip every mecanics...
    (0)

  3. #13
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Penthea View Post
    It seems you don't recall how quickly things can die in low lvl instances. A lot of things die before you could do a full high lvl rotation.
    Low or high level, it's not all that different. Even in current 70 and expert dungeons, good DPS will be able to kill mobs very quickly. If damage is scaled correctly then level 15 will still feel nearly the same as level 70.

    Also some abilities would trivialise content. They're designed with a specific availability of abilities in mind. Some stuff would be simply op in low lvl content. That wouldn't make it more interesting. It's boring when things are too easy.
    Which abilities? The most influential might be party wide buffs as they would combine to scale total party damage higher than intended, but these buffs can just be scaled down or capped. AoE abilities don't really make a difference so long as any AoE is available at a given level, an this is the case. THM for example can use AoE from Sastasha. High DPS abilities don't change anything if they're scaled down.
    (0)

  4. #14
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why dungeons would take longer because the abilities would be nerfed. Its fine the way it is now
    (0)

  5. #15
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    No thanks, it is fine as it is. I love the sync from this game because everything is balanced for all players, new and veterans. You have the unsync option too.
    (3)
    Last edited by KadaRemnant; 03-15-2019 at 06:05 AM.

  6. #16
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    If you want your full rotation go in unsync'd that's why it exists.
    (2)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  7. #17
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by NanaWiloh View Post
    If you want your full rotation go in unsync'd that's why it exists.
    Sure if they add a unsync roulett.
    (0)

  8. #18
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    Higher level abilities are fundamentally more powerful than lower level abilities. Even if Assize did no damage at lower levels it would still be extremely powerful, not to mention things like Thin Air (how do you nerf something that removes mana costs?), Excogitation, Chain Stratagem, etc. There are definitely ways to scale everything down, but a simple potency reduction isn't good enough. And because a potency reduction isn't good enough SE will have to do a lot of work to balance lower level dungeons to make them not unsync levels of trivial, and I don't think SE wants to do that.

    I understand the want to not feel so kneecapped in lower dungeons when we get used to the end game skills. However, there will always be a compromise, and SE decided a simple unsync option is what they were going to do. I do think there is a way to allow higher level abilities to be used in a way that is balanced, but implementing that isn't trivial and will need a lot of internal research and testing to work. I don't think SE wants to create and balance new skills for lvl80 and then go back and balance them for every level below that too. Would I like this to exist? Yes. Will I defend SE for not doing it? Yes.
    (0)
    Last edited by Zeromon; 03-15-2019 at 09:19 AM. Reason: Additional thoughts and grammar

  9. #19
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,120
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Dozens of other games sync without changing ability sets. It's a matter of crunching numbers, testing and adjusting, like anything else in the game. The only issues are time and preference.
    (1)

  10. #20
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PyurBlue View Post
    Which abilities? The most influential might be party wide buffs as they would combine to scale total party damage higher than intended, but these buffs can just be scaled down or capped. AoE abilities don't really make a difference so long as any AoE is available at a given level, an this is the case. THM for example can use AoE from Sastasha. High DPS abilities don't change anything if they're scaled down.
    Party-wide dps buffs can make an enormous difference in party dps. Can you imagine stacking embolden, with ast cards and bard songs together in the likes of Copperbell Mines? Stuff dies fast enough there as it is without all of that. Then couple that with the additional dps tools tanks and healers would have. Healer aoe can be very potent, especially from a whm.

    Then there's all the defensive tools tanks would have. They would need virtually no healing on bosses because the fights are so short they could just chain all their defensive abilities. And they would be even shorter than they are now for the above reasons.

    All this would just result in players chain pulling trash into bosses to make it interesting, because playing normally would be boring due to being op. I already experienced that in WoW due to very badly balanced content. It's hilarious at first but it gets old really fast. I don't miss it. I prefer playing content as it is intended to be played than to be so powerful that any stupid thing I press makes things fall over.
    (2)

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