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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Penthea View Post
    Party-wide dps buffs can make an enormous difference in party dps. Can you imagine stacking embolden, with ast cards and bard songs together in the likes of Copperbell Mines? Stuff dies fast enough there as it is without all of that. Then couple that with the additional dps tools tanks and healers would have. Healer aoe can be very potent, especially from a whm.
    The amount that the skills buff can be changed. We have traits added as we level that sometimes scale abilities. Sort of reverse traits can be added when we have stats scaled. So a Balance card might go from 10% to 3%.

    A wider selection of tools doesn't really change much. The scaling should be based on your overall DPS or HPS. Also don't forget that leveling dungeons where sync occurs already need to account for a really wide range of party compositions. Synced dungeons aren't balanced. They just have the bar set low enough so that random parties can clear. With that being the case stat sync doesn't need to balanced to the 5th decimal place. Between levels 45 and 52 for example, WHM has the ability to build up a huge amount of AoE DPS with Holy. AST has nothing. WAR has AoE from the first dungeon, PLD has to wait until level 45. On top of all of this you have i level to further skew things. Stat scaling won't be as simple as just a flat potency change, but it doesn't sound particularly difficult either.

    Then there's all the defensive tools tanks would have. They would need virtually no healing on bosses because the fights are so short they could just chain all their defensive abilities. And they would be even shorter than they are now for the above reasons.
    These can be scaled like buffs. Tanks could become softer with stat sync anyway and may need to use cooldowns more often to keep their defense as high as a lower leveled tank. Healing can already be easy depending on the dungeon and your gear anyway. Low Level AST is more or less pressing ED on CD since it's a full heal and damage is pretty forgiving for the more part.

    All this would just result in players chain pulling trash into bosses to make it interesting, because playing normally would be boring due to being op. I already experienced that in WoW due to very badly balanced content. It's hilarious at first but it gets old really fast. I don't miss it. I prefer playing content as it is intended to be played than to be so powerful that any stupid thing I press makes things fall over.
    The whole point is to find the scaling that keeps us from being OP. We can kind of try out the idea of stat sync now. Go into a low level dungeon unsynced with no gear and a level 1 weapon. I don't know how this stacks us vs each particular dungeon, but eventually as get weaker relative to enemies you'll be too weak to do anything no matter how many abilities you have.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Penthea View Post
    It's boring when things are too easy.
    To piggy back on this, the lower level dungeons are already mind-numbingly easy as it is (especially the ones from ARR). Do we really need to make them even easier?
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Nekohauscat's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Shiro Jagaimo
    World
    Omega
    Main Class
    Conjurer Lv 72
    On one hand it feels really awful to do stuff like A12s/A8s synced and (from the perspective of a new player) it would be really awesome to go into a Dungeon and see all those skills Like Passage, IR, blahblah

    On the other hand.. this might lead to new players getting kicked out of sastasha, atleast I think so?
    For example, Gladiator is really weak. No aoe damage, no DPS combos etc. So harassment might happen.. also, Dungeons would be even more of a faceroll. Hmm
    (I think you can get items unsync - if its in a chest. You only have to do it sync if your desired Item drops from the Boss himself? But im not Sure, so take that with a Grain of Salt)
    (3)

  4. #4
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    I feel that the sync should be reworked but not to get higher level skills, but, to match the difficulty when the dungeon/raid came out. For example, if you are synced level 50 and do the 24 raids, the 2 firsts of the series are way too easy because your ilvl is way too high for those dungeon. Level 50 means synced to ilvl 130 gear, while te maximum gear was 90 for the Labyrinth of the Ancients and 110 for Syrcus tower. Same thing happens when you do the story quest roulette, they fixed the cutscene problem for the new players, but there is no challenge for this big story dungeon, since the ilvl is way too high. The same thing happens for the dungeon/raids lvl 60, and already happens for the dungeons/raids lvl 70. The royal city of Rabanastre or the Ridorana Lighthouse are not challenging anymore since everyone is close to ilvl 400 now.
    (0)

  5. #5
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlliciaCapulet View Post
    I feel that the sync should be reworked but not to get higher level skills, but, to match the difficulty when the dungeon/raid came out. For example, if you are synced level 50 and do the 24 raids, the 2 firsts of the series are way too easy because your ilvl is way too high for those dungeon. Level 50 means synced to ilvl 130 gear, while te maximum gear was 90 for the Labyrinth of the Ancients and 110 for Syrcus tower. Same thing happens when you do the story quest roulette, they fixed the cutscene problem for the new players, but there is no challenge for this big story dungeon, since the ilvl is way too high. The same thing happens for the dungeon/raids lvl 60, and already happens for the dungeons/raids lvl 70. The royal city of Rabanastre or the Ridorana Lighthouse are not challenging anymore since everyone is close to ilvl 400 now.
    Although it means finding 23 like minded players, there's always the "minimum itemlevel" option. I think there's Discords available for various datacentres designed for that. But I see what you mean, would be nice to tighten the itemlevel on anything not Extreme/Savage, to help bring back some of the mechanics.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #6
    Player
    AlliciaCapulet's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    133
    Character
    Allicia Capulet
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Although it means finding 23 like minded players, there's always the "minimum itemlevel" option. I think there's Discords available for various datacentres designed for that. But I see what you mean, would be nice to tighten the itemlevel on anything not Extreme/Savage, to help bring back some of the mechanics.
    Yeah, minimum item level is too hard to do with duty finder anyway. What I have in mind is more the max item level that the patch of the raid was allowing, that way, you still have lots of room for mistakes, but you don't end up skipping 80% of the mecanics. Maybe it's just me, but I don't do many of the roulette just because I find them so boring, because there is just 0 challenge... I don't want to enter into a wipe city because nobody know the fight perfectly, but I don't also want to just skip every mecanics...
    (0)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why dungeons would take longer because the abilities would be nerfed. Its fine the way it is now
    (0)

  8. #8
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    No thanks, it is fine as it is. I love the sync from this game because everything is balanced for all players, new and veterans. You have the unsync option too.
    (3)
    Last edited by KadaRemnant; 03-15-2019 at 06:05 AM.

  9. #9
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,460
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    If you want your full rotation go in unsync'd that's why it exists.
    (2)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  10. #10
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by NanaWiloh View Post
    If you want your full rotation go in unsync'd that's why it exists.
    Sure if they add a unsync roulett.
    (0)

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