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  1. #1
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I'm under the impression that one of the things really holding this feature back is the fact that a chunk of the quest gear you get given actually comes from side quests. MSQ doesn't hook you up with a complete set, so setting a minimum that isn't an inconvenience becomes troublesome.

    Don't get me wrong, it'd be pretty easy to just pick a decently average number and roll with it. But, the fact that they haven't suggests, to me, that they don't really want to set it to anything that might cause a player to flounder around trying to scrounge up the gear.

    One solution would be to remove all the gear rewards and just condense it all down into a singular coffer of some appropriate ilvl set. Something tells me they don't really want to remove the gear rewards from the side quests, as it serves as some added incentive to learn about the area you're in.

    Another option, which would do little for ARR dungeons, would be to at least set the minimum to whatever the previous minimum was. You need an ilvl of 90 to do Steps of Faith prior to HW, so everything from Dusk Vigil onwards should be set to ilvl90. If you really wanted to be clever, you could take just the gear rewarded from MSQ and calculate the ilvl you could achieve from that, with the ilvl 90 gear for everything the MSQ doesn't reward.
    The minimums would be incredibly low, quite likely not truly solving much, but they would still be enforcing a minimum, while still satisfying the dev desire to just let the player roll through without stopping and shopping.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Hasrat View Post
    I'm under the impression that one of the things really holding this feature back is the fact that a chunk of the quest gear you get given actually comes from side quests. MSQ doesn't hook you up with a complete set, so setting a minimum that isn't an inconvenience becomes troublesome. . . .The minimums would be incredibly low, quite likely not truly solving much, but they would still be enforcing a minimum, while still satisfying the dev desire to just let the player roll through without stopping and shopping.
    They need to do something. Because otherwise you end up with stories like the one directly above mine and like the one in this thread. The developers are more concerned with not hindering a progressing player... yet seem to not care at all about hindering the players that get the courtesy of having said undergeared players in their parties.

    At the very least, the first dungeon of an expansion (e.g., Dusk Vigil, Sirensong Sea) should have an item level that matches or is just slightly above the last Expert Dungeon of the previous expansion (e.g., Amdapor Keep HM/Wanderer's Palace HM; Baelsar's Wall/Sohm Al HM). It's funny how Baelsar's Wall requires i230... and then Sirensong Sea doesn't require anything - and Baelsar's Wall is tied to the MSQ.

    I don't think i230 min would be enough for Sirensong Sea, but they need to do something.
    (2)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055