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  1. #11
    Player
    Rodger's Avatar
    Join Date
    Dec 2015
    Posts
    35
    Character
    Cliff Dagger
    World
    Ragnarok
    Main Class
    Botanist Lv 70
    If I may offer an honest piece of advise...

    Turn to you hunting log, In the South Black Shroud you notice there is an area called Urth's Gift. At the entrance cave you will find some Lesser Kalong that will leach your HP, spend a few SP points to get your chocobo the "Defender Stance". You will be able to do solo expirence chains up 3-5. This can become a technically challenging task but you will learn to target between yourself and party members with confidence and manage your MP. If your feeling up for it try to make the journey up though to Urth's Fount and test yourself on the Lv. 50 Water elementals from now until you hit lv. 50 yourself and can begin to chain them. the rest is pretty much up to you on filtering your UI so you can keep track of other game elements.


    -CD
    (0)
    Last edited by Rodger; 03-15-2019 at 07:16 AM.

  2. #12
    Player
    Ssmiley_Bjakkzz's Avatar
    Join Date
    Jul 2014
    Posts
    448
    Character
    Vee Oh
    World
    Ragnarok
    Main Class
    Marauder Lv 21
    Helluuuuuuuuuu
    (0)
    Last edited by Ssmiley_Bjakkzz; 12-09-2025 at 06:04 AM.

  3. #13
    Player
    Rodger's Avatar
    Join Date
    Dec 2015
    Posts
    35
    Character
    Cliff Dagger
    World
    Ragnarok
    Main Class
    Botanist Lv 70
    Most of the time gear in dungeons is Sync. Chances are that any boosters are washed out so when you "are" gearing up... keep track of your stats during sync.
    I'm happy to speak a little bit more on the subject for any direct questions to clear the air.


    Or of we have served our purpose drop by with a success story!
    (0)

  4. #14
    Player
    Styopa's Avatar
    Join Date
    Jan 2019
    Posts
    8
    Character
    Leonie Aldar
    World
    Exodus
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sida View Post
    I think the point of "don't use cure 3 as tank heal" was just that, it costs more, and has less potency, than Cure 2. So using it "As tank heal" is good thing to avoid. Of course there are situations when it might be good idea to cast it at the tank, if you want to heal more persons around them. But too many newish healers think it's upgrade to Cure 2 abd start using it as supposed even bigger single heal, which it's not. That's what was advised against here.
    To be clear, Cure3 is of such little use in normal dungeon content, I haven't used it at all in a while.
    In case a new WHM is confused: Cure3 is NOT a bigger Cure2. It's LESS than Cure2 on a single target, actually - it just does a very-small-area powerful AOE heal.* Unless you have 2 melee dps in the midst of things with the tank, it's probably never worth using.
    *I think it's a legacy thing; at one time, Cure3 *was* the big daddy of AOE heals. But now, with the stuff AST and SCH have? Phht. I think the SCH fairy shits out a cure3 every 120 seconds.
    (0)

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