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  1. #1
    Player

    Join Date
    Mar 2019
    Posts
    1

    New to white mage and need help.

    Okay, so this is my first time ever playing a game like this. I picked white mage and like it a lot so far, but my problem is that I am lvl 39 at the moment and I cannot keep up with keeping my tank healed in dungeons. I don't know what I am doing wrong and all the guides I look up are for people who have everything unlocked ability wise. Like what ordered to I cast things and do I just spam cure and cure 2?
    I don't know and I keep dragging my party down and I don't wanna do that.
    Thank you and sorry for my grammar.
    (0)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    The difficulty of healing, especially while leveling, is almost entirely about how good your tank's gear is. If you're in a leveling dungeon spamming cures and you still can't keep up either your tank has really bad gear, is pulling too many mobs at once, or both. Tell the tank to slow down.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brightamethyst View Post
    The difficulty of healing, especially while leveling, is almost entirely about how good your tank's gear is. If you're in a leveling dungeon spamming cures and you still can't keep up either your tank has really bad gear, is pulling too many mobs at once, or both. Tell the tank to slow down.
    Not entirely.

    It also does depend on the healer's gear. So Bearyboring, my first suggestion is to make sure your gear is up to date. Especially weapon and left side gear. But try not to neglect anything. If you haven't been lucky with drops, there are vendors that sell basic gear and some nice players may even be willing to make you some for free.

    Now, tank gear. That is important, yes. Before level 50, tanks can wear DPS gear too, which makes them super, super squishy. So, examine your tank at the dungeon's start. If they're wearing DPS gear, ask them nicely to switch to wearing tank gear. If they're simply undergeared... not much you can do there except ask for small pulls.

    Finally, your spells. At a minimum, go to your role shared actions screen and make sure you have "Largesse" and "Lucid Dreaming" equipped. First you want to use "Regen" on the tank (if you haven't unlocked Regen, you need to catch up on your class quests). After that... assuming you have a glass tank... spam cure for more efficient healing and cure 2 for more powerful but more expensive healing. Do not use cure 3 as a tank heal ever.

    Largesse will add an extra bit of oomph to your healing. If you know your tank is fragile, use it before regen, otherwise you can choose to use it reactively. Lucid Dreaming, just make sure to not wait until you're out of MP to use it. Around 70% MP is OK, particularly when you know you have a lot of curing ahead.

    Good luck.
    (9)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    One final thought: Eye for an Eye is usually considered a more minor cooldown, but in leveling dungeons it could be pretty useful on squish tanks. So maybe take that as a role action too.
    (2)

  5. #5
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Risvertasashi's points are all excellent, but one other thing to note: if you're tank is pulling really big right now (think more than 2 groups of enemies at a time, or possibly even 2 in some cases) in leveling dungeons, they're probably doing it wrong. A lot of jobs don't have access to AoE skills until much later - you, for example, don't have access to Holy yet, which works great both for damage and mitigation as it stuns enemies. Dragoons, similarly, don't get their AoE skill until they're in their 40s. If your tank is pulling too big for you to handle, let them know and ask them to pull smaller; smaller pulls where no one dies are more efficient than party wipes every other pull because the tank pulled too much.
    (1)

  6. #6
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    ... my first suggestion is to make sure your gear is up to date. Especially weapon and left side gear.
    I agree with this. I'm not sure if the following is proven out but I recommend being within 10 levels between each piece of your gear and the dungeon level (this is especially important for your weapon and left side gear). Any more than that and healing becomes extremely difficult (until level 50 where item levels are desynced from character levels). Risvertasashi's adice for healing is spot on. If you need to spam heals don't be afraid to. Also take advantage of Presence of Mind for healing, and use Lucid Dreaming generously. Take advantage of freecure procs and any other long cooldown ability. If you need a cure 2 immediately don't be afraid to burn a swiftcast even.
    (0)

  7. #7
    Player
    Rodger's Avatar
    Join Date
    Dec 2015
    Posts
    35
    Character
    Cliff Dagger
    World
    Ragnarok
    Main Class
    Botanist Lv 70
    Hey! Hows it going!? just thought I would chime in with some insight here.
    OK, Ok, so firstly you have picked an absolutely radical class to play in terms of fun factor, significance, lore and just plain... bread "What!?" that's right no butter here. This is one of those that is easy to learn, difficult to master and very rewarding.

    Ok, ok, so how can you play? Well i think there are some good points made here and also a few I mildly disagree with. The first being your own term "Spam"... how would you like a slice of spam on your plain bread... Yes? No? Maybe so? Didn't think so. by don't do it, i mean don't think of it like that. You must use those spells. The second is where it says "Don use Cure III on tank" What!? no, no, no... Just use it wisely and understand what it is a more costly maneuver to make. We must all learn from mistakes.

    Conjurer is like a "Kung Fu" with many styles and all of them lead to the same outcome, which is of course booby-traps and dead teammates. So what do you do!? Use your Kung Fu!

    A little bit on the "gear bit", Don't worry about it! Fiesta tanks with good gear take care of themselves. Little joke there, but seriously... team needs you.
    (0)

  8. #8
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I think the point of "don't use cure 3 as tank heal" was just that, it costs more, and has less potency, than Cure 2. So using it "As tank heal" is good thing to avoid. Of course there are situations when it might be good idea to cast it at the tank, if you want to heal more persons around them. But too many newish healers think it's upgrade to Cure 2 abd start using it as supposed even bigger single heal, which it's not. That's what was advised against here.
    (3)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sida View Post
    Of course there are situations when it might be good idea to cast it at the tank, if you want to heal more persons around them.
    This person is doing leveling dungeons, not raids. And I did make the distinction of "as a tank heal". Meaning if he wants to use cure 3 as a party heal (with or without the tank as a focus) when he gets it, all the more power to him. Particularly since he gets it earlier than medica 2.

    But no, Cure 3 shouldn't ever be used as a tank heal.

    If Rodger simply misunderstood and meant to use it as a party heal I suppose that's fine. But if he genuinely meant Cure 3 could be used a tank heal, frankly, he doesn't know what he's doing on white mage. But honestly, saying gear doesn't matter gives me the latter impression anyways. While the stat numbers might be small but in the early levels, small increases make a big difference.
    (3)
    Last edited by Risvertasashi; 03-15-2019 at 01:28 AM. Reason: typo

  10. #10
    Player
    Azurefireflower's Avatar
    Join Date
    Mar 2019
    Location
    Gridania
    Posts
    3
    Character
    Soma Schicksal
    World
    Coeurl
    Main Class
    Conjurer Lv 62
    Alright, I'm gonna chime in on that Cure III.

    So, at lvl 60 atm, I've found that Cure III is almost entirely useless in dungeons. It has a very specific niche use, but most of the time you can get away with just casting Medica II for a cheaper more wide range party heal that actually heals more over time then Cure III does upfront.

    That's not to say Cure III is completely useless, its excellent if your team is stacked up and there is a ton of incoming damage you need to heal them through before it hits... So its more useful in trials.

    And yeah, don't ever wait for your MP to be out before popping Lucid Dreaming for the Refresh. I generally prefer to use it about 50-60% but I'll use it much earlier if I know I'm about to have to heal through a lot of incoming damage. Another side use, is if tank drops enmity on something and you pull it. While the tank should be able to provoke or similar off of you, sometimes thats not enough quick enough. Lucid Dreaming drops your enmity by 50%. Generally speaking though you are going to be using Lucid Dreaming as a give me MP button.


    Otherwise, Dark Knights, especially early on and under geared, are some of the more squishy tanks, just keep that in mind so you don't let them drop too low. Once you get Regen things should start becoming a little easier.

    The other thing is making sure you activate Protect at dungeon start, as well as using Esuna on targets that have debuffs. Especially Poison!
    (2)

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