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  1. #101
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jandor View Post
    Blue Mage doesn't actually play all that different to the other casters anyway, it's actually kinda boring tbh as it doesn't even have a quirky little mini-game gauge to manage like the other jobs.



    That does sound pretty good. Certainly much better than limited job.

    it plays different because its more about using the right skills at the right time, rather than optimal routes,


    if a monster can be stunned, stun> knife becomes a solid dps.
    if the monster does tons of dmg, you may incorporate bad breath.
    monster uses huge dmg spike, diamondback. need specific timed burns? go full damage combo with magic flute, finish with diamondback to protect yourself during downtime. adds vulnerable to missle? spam missile, protected? use a different combo.


    so all the interesting facets of blue is about knowing the enemy and how best to deal with it. The actual mechanics are as you say, pretty basic. Then there is the factor, that what you have unlocked opens different strats and whatnot.
    (2)

  2. #102
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by xbahax92 View Post
    Who said they should remove collecting skills from Bluemage? People only ask to turn it into a full job, while keeping the skill collection and the masked carnival.
    You could still go out and collect your "fun" skills whenever you want and actually que up with the duty finder to get some skills from your dungeons, while hunting in the open world, doing quests, etc...
    My issue is if it was possible for them to create a standard tool kit for Blu that would be usable for all forms of content, while still keeping the collectible / uniqueness that can be found while toying around with less then ideal or optimal spell selection. They probably would have done that from the start. Being as they did not I do believe it is safe to assume that it means we either have current BLU or full BLU. In an ideal world I would love to have both, and maybe for 6.0 they might just do that, I am not holding my breath.

    Also for me personally if the job still has the collectible aspect with the large spell pool to play around with I will be happy and does not even have to be called BLU, they could rename BLU to monster log idk and if that was everything that current BLU is I would be happy since I do not care about class identity. SE messed up referring to it as a job and even more so calling it BLU, problem is they did. Let us say their data supports that BLU was a massive failure and a complete rework must be done. No way said rework to make it a full job will happen during any part of 5.0, what they might to do mess around with the numbers to make them better at soloing higher end contact their level range or make it easier to get abilities. Your best bet is to wait till 6.0, and even then if it because a full job those that enjoy current blu will be screwed since it would be far too much effort to keep both.
    (0)
    Last edited by Awha; 03-15-2019 at 04:34 AM.

  3. #103
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Awha View Post
    My issue is if it was possible for them to create a standard tool kit for Blu that would be usable for all forms of content, while still keeping the collectible / uniqueness that can be found while toying around with less then ideal or optimal spell selection. They probably would have done that from the start. Being as they did not I do believe it is safe to assume that it means we either have current BLU or full BLU. In an ideal world I would love to have both, and maybe for 6.0 they might just do that, I am not holding my breath.

    Also for me personally if the job still has the collectible aspect with the large spell pool to play around with I will be happy and does not even have to be called BLU, they could rename BLU to monster log idk and if that was everything that current BLU is I would be happy since I do not care about class identity.
    There already is a standard tool kit in BLU. Nearly half of its spells are completely useless in actual non-open world content with another quarter of them being 130 pot reskins. Realistically, they need to nerf Peculiar Light (maybe White Wind?) a tad and suddenly you have a completely functioning support DPS that could (in theory) make caster comps better.

    SE could as easily made BLU the first Advanced job but instead put some fairly arbitrary restrictions on it.

    Also a daily reminder that BLU is not and never will be a viable replacement for a tank or healer.
    (9)

  4. #104
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Tsumdere View Post
    There already is a standard tool kit in BLU. Nearly half of its spells are completely useless in actual non-open world content with another quarter of them being 130 pot reskins. Realistically, they need to nerf Peculiar Light (maybe White Wind?) a tad and suddenly you have a completely functioning support DPS that could (in theory) make caster comps better.

    SE could as easily made BLU the first Advanced job but instead put some fairly arbitrary restrictions on it.

    Also a daily reminder that BLU is not and never will be a viable replacement for a tank or healer.
    If you play it optimal then yes they have a core set, as I mentioned I just mess around with friends using far from optimal skill selection. I do not view it as a job, for me it is just side content as I do not even care what they call it. You are right it is not be a viable replacement for a tank or healer but it can be done, and running full BLU groups with friends for me as been some of the most fun I have had playing FFXIV. I would not unsub or anything if they took that away, but it would suck.

    Please do not misunderstand BLU can be balanced with both aspects in mind, but I do not have faith in the current combat team to do so.
    (0)
    Last edited by Awha; 03-15-2019 at 05:08 AM.

  5. #105
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Awha View Post
    If you play it optimal then yes they have a core set, as I mentioned I just mess around with friends using far from optimal skill selection. I do not view it as a job, for me it is just side content as I do not even care what they call it. You are right it is not be a viable replacement for a tank or healer but it can be done, and running full BLU groups with friends for me as been some of the most fun I have had playing FFXIV. I would not unsub or anything if they took that away, but it would suck.

    Please do not misunderstand BLU can be balanced with both aspects in mind, but I do have faith in the current combat team to do so.
    I think the biggest thing is : They DONT have to take away BLUs skills or powerful overworld presence to make it good for end game content. It CAN have both with small changes people have stated over and over again (Peculiar Light/White Wind) and that is what is frustrating about it.

    I liked BLU a lot until I had nothing to do on it as I got all my titles and skills in less than a week, and I was not playing constantly.
    (9)
    Last edited by Tsumdere; 03-15-2019 at 04:53 AM.

  6. #106
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Tsumdere View Post
    I think the biggest thing is : They DONT have to take away BLUs skills or powerful overworld presence to make it good for end game content. It CAN have both with small changes people have stated over and over again (Peculiar Light/White Wind) and that is what is frustrating about it.

    I liked BLU a lot until I had nothing to do on it as I got all my titles and skills in less than a week, and I was not playing constantly.
    They do not have to, but something or someone within the team clearly feel otherwise or else they would have done so from the start. I know I am in the minority but I still enjoy myself with the content, sure I wish I had more skills to gather and could take part in more content. Just as I am personally hesitant and leery regarding brd changes for 5.0 I just do not trust the combat team not to screw up the aspects I enjoy. 4.0 dark knight, and mechanist sort of left me wanting when it came to their ability to do reworks. I will keep saying in an ideal world both aspects would coexist, I just do not have faith in the current team to make such a thing possible.

    If they do rework it and I do not enjoy it I will just go back to the other aspects I enjoy of the game.
    (1)

  7. #107
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    They could have done something else with it. It's just a shame they did not, there were other ways to push for content. Although, all things considered probably the last thing I'll say, is just that even though they aren't being all that clear, in fact "they have no plans" as of yet, could mean they're just waiting. I think it's still within the realms of possibility for them to change it because it might have been their plan all along and they just didn't want to say anything to cover for what they did.

    Anyway, I also wanted to say thank you for participating to the thread and thank you for your time. Whether you liked the current BLU situation or not, I appreciated that people were still interested enough to share their opinion even if I didn't agree with some, as well as those like ReiMakoto, Taiyo and others, who I think have the right idea, I hope we do get BLU as a normal job someday.

    Have fun everyone.
    (5)

  8. #108
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Physic View Post
    it plays different because its more about using the right skills at the right time, rather than optimal routes,


    if a monster can be stunned, stun> knife becomes a solid dps.
    if the monster does tons of dmg, you may incorporate bad breath.
    monster uses huge dmg spike, diamondback. need specific timed burns? go full damage combo with magic flute, finish with diamondback to protect yourself during downtime. adds vulnerable to missle? spam missile, protected? use a different combo.


    so all the interesting facets of blue is about knowing the enemy and how best to deal with it. The actual mechanics are as you say, pretty basic. Then there is the factor, that what you have unlocked opens different strats and whatnot.
    I think that's just you (and most people with that position) refusing to be creative at some point.

    As other people said, SMN is not really what you could expect from a Summoner yet it has a solid rotation and its own identity compared to BLM and RDM.
    The system of combo you mention could actually be implemented in a full rotation, where BLU would apply debuffs that only increase potencies of its own finishers, something like Aquabreath then Shock Strike in magic melee, Ram Voice then Dragon Voice, a round of DoTs, each successful "combo" could implement a gauge, which once filled could allow BLU to cast a serie of powerfull spells, reset some oGCD. Heck, you could build bonuses similar to MAsked Carnival if in your rotation you use every elemental magic, etc. (these are just my basic suggestions)
    In short terms : there are ways to make it a full caster with a unique rotation. And that's not even mentioning how it could work in a team with specific buffs and debuffs.
    (4)

  9. #109
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrKimper View Post
    I think disciples of lore would sound good or something.
    I like that better! SE please listen
    (2)

  10. #110
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Physic View Post
    most of the tank play is too similar imo.

    but the point is that for blumage the things that make it special are what i mentioned. all suggestions on how to make blumage regular classes are generic and boring. So how are you suggesting they make it not generic? because all suggestions i have seen are super generic.
    Except blue mage has been differentiated from black mage by being mostly a support mage job with physical casts, like catomancer, vampire and xi's blue, also khimari. Blue mages were known for using a variety of weapons and play styles throughout the games but they tended to lean towards better physical prowess.

    Also unlike red mage again a lot of their skills were physical in those appearances with their "magic" skills being more so debuffs.
    (3)

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