Quote Originally Posted by Murugan View Post
There's no difference if server 1 and 10 filled up by 3 am too, and only half of a linkshell got in.
But there is a difference, because in option #4 there would have been a higher chance that entire communities could migrate with few casualties because the server in question is EMPTY. In this option, there's barely enough room for a full endgame LS in the allowed spaces, so if more than one LS or more than a few large groups of people decide to move to the same server, chances are a lot of people are going to get the short end of the stick, unfortunately.

The most popular servers were overfull during the Collector's edition pre-launch access, causing horrendous lag. But they didn't have a limit then. With option 4 there would have been a limit, and the most popular servers would still fill up very fast. You would have the same problem.
Difference being that that was RELEASE. There were more people vying for servers because we were still somewhat oblivious to the failure of a game XIV would prove. And the lack of limit back then just meant that when people left because of disappointment in their gaming experience, we ended up with very unbalanced server populations. It makes sense that SE wants to downsize, so to speak, so that the people that still play can feel like they're on lively servers.


Yes, like I said, in both options there would have still been exceptions, but what you're failing to see is that people assumed that option #2 would still allow a large amount of server transfers. While we get some transfers, we're not exactly allowed to go wherever we want (option #4) because in this option the existing populations of the servers involved are taken into account when creating a capacity for transfers.